Carro blindado militar equipado com interior

$399

Licença Padrão | Licença de atualização
Formatos (18)
Conversões gratuitas de formatos de arquivo disponíveis
Native | Blender 3.3.4 | Cycles Render
USD 1.0 | Other
Maya 2015 | V-Ray 3.2
Unreal 4.10 | Other
Unity 5.4 | Other
Maya 2017 | Arnold 5.3.1.1
3ds Max 2018 | Arnold 5.3.1.1
Cinema 4D R18 | Arnold 5.3.1.1
Cinema 4D R18 | Advanced Render
glTF
OBJ
FBX
FBX
Collada
Other Textures
glTF
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Atlet_Armored_Car_Textures.rar Atlet_Armored_Car.mtl ArmoredCar_SP.rar
Especificações
Data de publicação November 27, 2023
ID do produto 2157053
Polígonos 99,787
Vértices 105,176
Geometria Poligonal Quads/Tris
Texturas
Materiais
UV mapeado
Sobreposição de UVs desembrulhados
Manipulado
PBR
Jogo
Certificação StemCell
Exclusivo TurboSquid
member avatar
Gerhald3D
479 Produtos | Contributor Desde 2016
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Descrição

Hello, my dear Customer!
I am happy to present you Rigged Armored Military Car with Interior 3d model.
Ready for game-development, render and animation.
That model will definitely save your time just a lot!

Original Substance Painter 9.0.1 file included.


USAGE:
- This model is suitable for use in PC/mobile game-development, vr/ar, advertising, design visualization, forensic presentation, etc.

PIPELINE:
- Lowpoly/Highpoly/UV made in Blender 3.3.4 and ZBrush
- Baked in Marmoset
- Textured in Substance Painter
- Rendered in Cycles + Marmoset

TOPOLOGY:
Armored car 3d model consist of 43 objects total.

All the assets is splitted by material/animatable parameters.

Mesh consist just quads and tris.
Total: 185.557 tris

MATERIALS and TD:
Model use 5 texture sets total:
- Body1: 680px/m (4K textures)
- Body2: 690px/m (4K textures)
- Wheels: 100-700px/m (4K textures)
- Interior: 300-1500px/m (4K textures)
- Glass: 700px/m (1K textures)

Less visible elements has less TD. Drivers area has up to 1500px/m TD for better resolution from FPV.

TEXTURES and UV:
- Model is completely UVunwrapped. You can see all the textures and UV maps on the preview images
- Partially Overlapping method was used to increase texel density
- Both Metallic/Rough and Specular/Gloss PBR workflows are available

Textures:
- Base_Color.png (4096x4096px) - met/rough
- Metallic.png (4096x4096px) - met/rough
- Roughness.png (4096x4096px) - met/rough
- Diffuse.png (4096x4096px) - spec/glos
- Specular.png (4096x4096px) - spec/glos
- Glossiness.png (4096x4096px) - spec/glos
- Emission.png (4096x4096px)
- Normal.png (4096x4096px)
- Opacity.png (4096x4096px)
- AO.png (4096x4096px)

RIGGING:
- Vehicle is rigged using standart Blender tools only in Blender format!
- See Rig_Tutorial video and PDF file for more details or contact me.

DESCRIPTION:
- Model is fully textured with all materials applied
- Rigged in Blender

- Substance Painter file included
- LowPoly model, that is perfect for Hero quality game-development
- No Ngons used, just Quads and Tris
- Clear topology with no any artefacts, holes, overlapping polygons and so on
- All materials and textures are intelligently named
- PBR materials, as you can see on the preview
- No cleaning up necessary, just drop your models into the scene and start rendering
- No special plugin needed to open scene
- Real world scale 1:1
- Units of measurements are meters

You will like it!
Gerhald3D.

Selecione Licença Aprimorada

  • $10,000 em Proteção Legal (Indenização)
  • Proteção jurídica ilimitada (indenização)
  • Renúncia à medida cautelar
  • Direitos de modelo atribuíveis
  • $1,000,000 em Proteção Legal (Indenização)
  • Renúncia à medida cautelar
  • Direitos de modelo atribuíveis
  • $250,000 em Proteção Legal (Indenização)
  • Direitos de modelo atribuíveis
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