Introducation
These are high-quality reindeer models with multiple 4K maps, rigging, animation, fur, and sculpting in part. And they are made by Blender and Cycles renderer at real-world scale. The body maps and fur maps are made separately, which can make the characters more realistic.
They consist of 9 objects: Body, antlers, pupils, tears, sclerae, lacrimal gland, tongue, upper jaw, lower jaw.
Polygons
Male: vertices 38,885; polygons 38,500
Female: vertices 38,357; polygons 37,973
Formats
Four Blender projects; OBJ files that are void of rigging and animation.
Textures
ReinDeer_Antlers_BaseColor.png, 4096*4096
ReinDeer_Antlers_Normal.png, 4096*4096
ReinDeer_Antlers_Specular.png, 4096*4096
ReinDeer_Body_Skin_BaseColor.png, 4096*4096
ReinDeer_Eye_BaseColor.png, 2048*2048
ReinDeer_Eye_Normal.png, 2048*2048
ReinDeer_Female_Body_Hair_BaseColor.png, 4096*4096
ReinDeer_Female_Head_Hair_BaseColor.png, 4096*4096
ReinDeer_Foot_BaseColor.png, 2048*2048
ReinDeer_Foot_Normal.png, 2048*2048
ReinDeer_Head_Hair_ID.png, 2048*2048
ReinDeer_Head_ID.png, 2048*2048
ReinDeer_Head_Skin_BaseColor.png, 4096*4096
ReinDeer_Male_Body_Hair_BaseColor.png, 4096*4096
ReinDeer_Male_Head_Hair_BaseColor.png, 4096*4096
ReinDeer_Tongue_BaseColor.png, 2048*2048
ReinDeer_Tongue_Normal.png, 2048*2048
ReinDeer_Tongue_Specular.png, 2048*2048
ReinDeer_Tooth_BaseColor.png, 2048*2048
ReinDeer_Tooth_Normal.png, 2048*2048
ReinDeer_Tooth_Specular.png, 2048*2048
Rigging
With full controllers, postures and animations are easier to create.
TFacial rigging is available.
The head is limited to follow the neck to rotate, the neck and tail are limited to follow the body to rotate. The limit can be switched by the custom attributes of CTR_SpineRoot controller.
Leg IK/FK can be switched by custom attributes.
There are no custom attributes to switch the stretch control over the legs.
Animations
There are three loopable animations at 30 FPS, including running, trotting, and walking.
ReinDeer_Male
Running: the hair dynamics is baked from beginning to 40th frame and the render range of display video is 24-48.
Trotting: the hair dynamics is baked from beginning to 131th frame and the render range of display video is 21-131.
Walking: the hair dynamics is baked from beginning to 126th frame and the render range of display video is 30-126.
ReinDeer_Female
Walking: the hair dynamics is baked from beginning to 128th frame and the render range of display video is 32-128.
Features
The model is in meter units at real-world scale.
The Display button of the fur is disabled.
Just put the model in the scene to render without cleaning.
The hair dynamics have been baked, please toggle off Hair Dynamics when the models need to be moved.
No lights and cameras.