Dispersão de solo do bioma musgo - 3D AssetKit PBR

$23

Licença Padrão | Licença de atualização
Formatos (3)
Blender 3.1+ | Cycles Render 3.1+
OBJ
FBX
Outros arquivos
Scatter5_MossBiomes_AssetKit.zip
Especificações
Data de publicação April 13, 2022
ID do produto 1882478
Polígonos 106,453
Vértices 54,292
Geometria Poligonal Quads/Tris
Texturas
Materiais
UV mapeado
Sobreposição de UVs desembrulhados
PBR
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Descrição

Moss Biome Ground Scatter - 3D AssetKit PBR

Description
This asset kit contains 79 different variants of nature assets fitting
into a mossy biome. All assets are as photorealistic as possible while
still preserving managable polygon count. You are free to use them in
your 3D scenes, VFX and Games, change them to your liking or kitbash and
scatter them into every scene that comes to your mind.
The assets work in every 3D studio or game engine. If you work with the
native Blender scene you will also find two Geometry nodes setups that
you can utilize for quick scattering on meshes.
There is only a single material and PBR texture set per asset type. One
for the dead wood, one for the stones, one for all of the moss, one per
additional plant species and ground coverage. This makes it easy for you
to change and manage things if necessary.
Everything is ready to render with Blender Cycles and EEVEE. Of course
you can use it with any renderer you prefer. The hill scatter example
from the previs render is included as Blender scene and makes use of the
two geometry node setups. Note: This example will not be included in
the exchange format variants (FBX, OBJ, etc.)
As you can see in the wireframe renders the assets are fairly low poly
for the level of detail. For import in Game Engines I have included
seperate files with the meshes triangulated and located in the origin.
(“*_TriangulatedAtOrigin”)
All textures are PBR based, you will find 8k and 4k textures with the
assets. You will also find three HDR environments used in the previs
renderings.
All textures are in PBR Metal/Roughness workflow and additional textures
are included for Specular/Glossiness workflow.
The stones come with three texture sets (Granite, Granite_Lichen,
Quartz_Lichen) that mix well.
Please have a look at the renderings and see if assets and wireframe
suit your needs.

>>Content

Scenes:

  • Moss_Biome_Ground (79 Assets, for 3D Studios )
  • Moss_Biome_Ground_TriangulatedAtOrigin (79 Assets, for instance based workflow or Game Engines)

Meshes:

  • Moss Low Poly (5 Species, 2 Variations)
  • Moss High Poly (5 Species, 2 Variations)
  • Coverage: Humus, Leaves, Sticks, etc (6 Variations)
  • Fern: Deer Fern, Blechnum spicant (5 Variations)
  • Pilewort, Ficaria verna (9 Variations)
  • Sorrel: Wood Sorrel, Oxalis acetosella (9 Variations)
  • Wood Birch: Branches, dead (8 Variations)
  • Wood Birch: Trunks, dead (7 Variations)
  • Wood Birch: Trunks branched, dead (7 Variations)
  • Stones (5 Variations)
  • Stones, big (3 Variations)

Textures: 8k, 4k

  • BaseColor / Albedo
  • Normal GL
  • Normal DX
  • Roughness - PBR Metal/Roughness Workflow
  • Glossiness - PBR Specular/Glossiness Workflow
  • Specular - PBR Specular/Glossiness Workflow
  • Masks for Opacity

Textures additional:

  • Ground: Forest Ground
  • HDR Environment - 3 Variants

Enjoy rendering!

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  • $1,000,000 em Proteção Legal (Indenização)
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  • $250,000 em Proteção Legal (Indenização)
  • Direitos de modelo atribuíveis
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