Robô de Combate MAARS em Tempo Real

$89

Licença Padrão | Licença de atualização
Apenas usos editoriais
Formatos (19)
Conversões gratuitas de formatos de arquivo disponíveis
Native | Blender 3.3.4 | Cycles Render
USD 1.0 | Other
Maya 2017 | Arnold 5.3.1.1
Maya 2015 | V-Ray 3.2
Cinema 4D R18 | Arnold 3.2
Cinema 4D R18 | Advanced Render 3.2
3ds Max 2015 | V-Ray 5.20.23
3ds Max 2018 | Arnold 7.0
Unreal 4.10 | Other 4.1
Unity 5.4 | Other 5.4
FBX
glTF
USDz
FBX
Collada
Other Textures
OBJ
glTF
Outros arquivos
MAARS_Textures.rar
Especificações
Data de publicação December 05, 2024
ID do produto 2319617
Polígonos 15,066
Vértices 16,418
Geometria Poligonal Quads/Tris
Texturas
Materiais
UV mapeado
Sobreposição de UVs desembrulhados
PBR
Jogo
Certificação StemCell
Exclusivo TurboSquid
member avatar
Gerhald3D
479 Produtos | Contributor Desde 2016
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Descrição

Hello, my dear Customer!

I am happy to present you MAARS Military Robot Realtime model.

Ready for game-development, render and animation.

That model will definitely save your time just a lot!

------------------------------ USAGE:------------------------------------

- This model is suitable for use in PC/mobile game-development, VR/AR applications, advertising, design visualization, forensic presentation, etc.

----------------------------- PIPELINE:----------------------------------

- Lowpoly and Highpoly models made in Blender.

- UV mapped in Blender 3.3.4

- Baked in Marmoset Toolbag 4

- Textured in Substance Painter

- Rendered in Cycles

--------------------------- TOPOLOGY/LODs --------------------------------

MAARS Combat Robot consist of 1 object.

Total: 28.566 tris

Only Quads and Tris topology used.

--------------------------- MATERIALS and TD --------------------------------
Model use 1 material total:
- MAARS: 1200px/m (4K textures)


------------------------ TEXTURES and UV -------------------------
- Model is completely UV unwrapped. You can see all the textures and UV maps on the preview images
- Partially Overlapping method was used to increase texel density
- Both Metallic/Rough and Specular/Gloss PBR workflows are available

TEXTURES:
- Base_Color.png (4096x4096px) - met/rough
- Metallic.png (4096x4096px) - met/rough
- Roughness.png (4096x4096px) - met/rough
- Diffuse.png (4096x4096px) - spec/glos
- Specular.png (4096x4096px) - spec/glos
- Glossiness.png (4096x4096px) - spec/glos
- Normal.png (4096x4096px)

-------------------------- DESCRIPTION:------------------------------

- Model is fully textured with all materials applied

- Lowpoly model, that is perfect for game-development

- No Ngons used, just Quads and Tris

- PBR materials

- Clear topology with no any artefacts, holes, overlapping polygons and so on

- All materials and textures are intelligently named

- No cleaning up necessary, just drop your models into the scene and start rendering

- No special plugin needed to open scene

- Real world scale 1:1

- Units of measurement are meters

-------------------------------- NOTES:----------------------------------

- The 'other' format on product page is .MTL format for .obj model.

Click on 'Gerhald3D' to the right side of the screen to see our other models.

You will like it!

Gerhald3D.

Selecione Licença Aprimorada

  • $10,000 em Proteção Legal (Indenização)
  • Proteção jurídica ilimitada (indenização)
  • Renúncia à medida cautelar
  • Direitos de modelo atribuíveis
  • $1,000,000 em Proteção Legal (Indenização)
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  • $250,000 em Proteção Legal (Indenização)
  • Direitos de modelo atribuíveis
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