Texturas de V-Ray da metralhadora M60 PBR Unity UE Arnold incluídas

$39

Licença Padrão | Licença de atualização
Apenas usos editoriais
Formatos (17)
Conversões gratuitas de formatos de arquivo disponíveis
Native | Blender 3.6 | Cycles Render 3.6
Maya 2017 | Arnold 5.3.1.1
Maya 2015 | V-Ray 3.2
Cinema 4D R18 | Arnold 3.2
3ds Max 2015 | V-Ray 5.20.23
3ds Max 2018 | Arnold 7.0
Maya 2022 | Arnold 6.2
Blender 3.0 | Cycles Render 3.0
Blender 3.4 | Blender Render 3.4
Unity 6 | Other 6
FBX
glTF
OBJ
Collada
USDz
Especificações
Data de publicação May 04, 2022
ID do produto 1892987
Polígonos 386,588
Vértices 381,088
Apenas Quads Poligonais
Texturas
Materiais
UV mapeado
UVs desembrulhados não sobrepostos
Manipulado
PBR
Jogo
Certificação StemCell
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Eight Vertex
431 Produtos | Contributor Desde 2021
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Descrição

Photorealistic 3D model of M60 Machine Gun Browning Gun and Stand, This Collection model is suitable for any visual production - broadcast, high-res film close-ups, advertising, games, design visualization, forensic presentation, etc.

File formats: Maya, Blender, OBJ, FBX, DAE.

Game-ready - perfectly fits for Unity and Unreal

Features:

-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.
-Clean and optimized topology is used for maximum polygon efficiency.
-All textures and materials are tailored and applied for high quality render results.
- Mid Poly and optimized for use for games, films, commercials, etc.,
-All objects have fully unwrapped UVs.
-No extra plugins are needed for this model.
-Units: meters.
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows

Texture Maps and Resolutions
PBR - Metallic and Specular Maps
- Basecolor (4096*4096) & (2048*2048)
- Diffuse (4096*4096) & (2048*2048)
- AO (4096*4096)
- Roughness (4096*4096) & (2048*2048)
- Glossiness (4096*4096) & (2048*2048)
- Metallic (4096*4096) & (2048*2048)
-Height (4096*4096) & (2048*2048)
- Specular (4096*4096) & (2048*2048)
- NormalDirectX (4096*4096) & (2048*2048)
- NormalOpenGl (4096*4096) & (2048*2048)

Texture Maps for Unity
Universal Render Pipeline(URP) - Both Metallic and Specular Workflows
- AlbedoTransparent (4096*4096) & (2048*2048)
- MetallicSmoothness (4096*4096) & (2048*2048)
- SpecularSmoothness (4096*4096) & (2048*2048)
- Normal (4096*4096) & (2048*2048)

Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
- Basemap (4096*4096) & (2048*2048)
- MaskMap (4096*4096) & (2048*2048)
- Specular(4096*4096) & (2048*2048)
- Normal (4096*4096) & (2048*2048)

Texture Maps for V-Ray Metallic Textures
- Basecolor (4096*4096)
- Roughness (4096*4096)
- Metallic (4096*4096)
- Normal (4096*4096)
-Height (4096*4096)

Texture Maps for Maya Arnold AI Standard Textures
- Basecolor (4096*4096)
- Roughness (4096*4096)
- Metallic (4096*4096)
- Normal (4096*4096)
-Height (4096*4096)

UE4 Packed
- Basecolor (4096*4096) & (2048*2048)
- Normal (4096*4096) & (2048*2048)
- OcclusionRoughnessMetallic (4096*4096) & (2048*2048)

Originally created with Blender 2.9. No 3rd party plugins are required.

PolyCount Without Subdivision For Gun model
Vertices - 323660
Faces - 329920
Tris - 639592

"Note: Only Maya File Properly Rigged"

PolyCount Without Subdivision For Stand Model
Vertices - 57431
Faces - 56668
Tris - 112617

The units used in this project are,
Unit System: Metric
Length: Meters
Rotation: Degrees

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