Armas FPS 01 Completas

$17

Licença Padrão | Licença de atualização
Formatos (6)
Unreal 4.27 | Other
Blender
FBX
Other Textures
Prévias
Especificações
Data de publicação July 16, 2024
ID do produto 2255443
Polígonos 13,292
Vértices 6,670
Geometria Poligonal Quads/Tris
Texturas
Materiais
UV mapeado
UVs desembrulhados não sobrepostos
Manipulado
PBR
Jogo
member avatar
Davlet
119 Produtos | Contributor Desde 2020
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Descrição

big update 01

  • Now available on the UE version of the engine 4.27 - 5.0-5.5;
  • Added two Epic Skeletons versions UE4 and UE5!
  • The T-pose for UE5 Rig has been improved and the retargeted animation has become more accurate!
  • Minor errors in 3d model skinning have been fixed;
  • Added textures of dirty hands;
  • Improved the skinning of the rotation of the hand (forearm) - lowerarm_twist_01,lowerarm_twist_02. Now the rotation of the hand (forearm) has become much better!
  • Compatibility of the 3d hand model with the Cascadeur animation program;

3d model of realistic hands for game engines or other animation projects. The topology was created for high-quality animation of the hands.

  • Textures with a resolution of 4k(4096x4096);
  • Triangulation model (divided into triangles) for correct export to game engines;
  • Unreal Engine 4.27 -5.5 project;
  • Textures include: Base_Color,Displacement,Ambient_occlusion, Height,Normal_OpenGL,Roughness and others;
  • Blender file with two ready-made rigs and customized materials (watch the video);
  • Marmoset Toolbag 4 Demo Scene;
  • .fbx,

Verts: 6,670; Faces: 13,292; Tris: 13,292;

In the Blender file, the metric system is configured for export to Unreal Engine! If you need a standard export, correct the metric system in the project to the standard one.

Unreal Engine 5 Technical Details

Realistic 3d hands model for games from the first person or other. Control Rig. Easy retargeting! Easily create your own animation or edit the finished one with Control Rig!

  • Full compatibility with Epic Skeleton UE5 version.
  • Full compatibility with Epic Skeleton UE4 version.
  • The character was configured using Control Rig

I recommend that you restart the animation using the Control Rig (see the video on the links) if you are not satisfied with the re-targeted animation and want to improve it and use additional bones.

Note! To use Control Rig, activate the Control Rig plugin!

  • correction of fingers (a common problem when retargeting animation);
  • correction of deformity in the areas of wrist rotation (a common problem);

Tutorial on how to fix the problem with turning the arm (wrist) using Control Rig

Watch the video lesson at the link. There I showed how I fixed a bunch of errors with the help of Control rig.

  • Control Rig;
  • Color adjustment of skin tone;
  • Included textures in sizes 4096;
  • PBR Materials;
  • Number of Materials and Material Instances: 2 and 6
  • Number of Textures: 11

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