Fuzil de assalto Colt M4A1 personalizado

$49

Licença Padrão | Licença de atualização
Apenas usos editoriais
Formatos (5)
Conversões gratuitas de formatos de arquivo disponíveis
Native | Blender 3.1.2 | Other
3ds Max 2022 | Other
OBJ
FBX
Especificações
Data de publicação October 28, 2022
ID do produto 1979458
Polígonos 44,957
Vértices 22,635
Apenas Tris Poligonal
Texturas
Materiais
UV mapeado
UVs desembrulhados mistos
PBR
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Psy_Ti
1 Produtos | Contributor Desde 2022
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Descrição

The low-poly qualitative model Customized M4A1 assault rifle, created as close as possible to the original with exact dimensions. The model has high-quality PBR textures in 4k, also including textures for Unity and UE5 game engines. Game ready M4A1 for PBR game engines, renderers, first Person Shooters, VR games, and your other projects.

Features:

  • Originally created in Blender 3.1.2
  • Preview rendered with Marmoset Toolbag 4!
  • High resolution textures 4k exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.
  • Geometry is fully triangulated to ensure best shading.
  • Optimized and clean topology.
  • The whole model (including one bullet) has tris 44 957 and 22 635 verts.
  • Model is built in real scale (Europe cm).
  • 75 separate parts ready for rigged and animation.
  • All objects, textures and materials named appropriately.
  • The model has a full UV unrapping.
  • Model unwrapping made on only 2 texture atlases (4096?4096) and additional sets for scope lenses (512?512), and reticle (256x256)
  • Overlapping is using only in appropriate parts (sides of the Handguards, stock, grips, etc.) and not noticeable.
  • Texel Density: 64-65 pixels/cm (for 4K)

Parts info:

  • Pistol grip: Naroh Arms GRAL-S. Tris: 2646
  • Stock: Magpul MOE Carbine. Tris: 4564
  • Buffer tube: Strike Industries Advanced Receiver Extension. Tris: 458
  • Charging handle: Radian Weapons Raptor. Tris: 1318
  • Handguards and Picatinny Rail: SAI QD Rail and Magpul M-LOK 4.1 inch. Tris: 8630
  • Barrel: 406mm barrel for AR-15. Tris: 544
  • Gas Block: Daniel Defense MK12. Tris: 274
  • Vertical Grip: Fortis Shift. Tris: 2544
  • Suppressor/adapter: SilencerCo Hybrid 46 / SilencerCo Bravo Direct Thread Mount. Tris: 2006
  • Tactical device: HOLOSUN LS321 G/R. Tris: 2540, Verts: 1315
  • Magazine: SureFire MAG5-60 STANAG. Tris: 1510
  • Upper Reciever: Vltor MUR-1S. Tris: 2764
  • Lower Reciever: M4A1 standart Tris: 3888
  • Reflector sight/45 degree offset mount: Leupold DeltaPoint/NcStar MPR45. Tris: 3416
  • Assault scope: SwampFox Trihawk Prism Scope 3x30. Tris: 6193
  • Ammo: 5.56x45mm M855A1. Tris: 960

Textures and UV mapping info:

High resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:

  • Albedo,NormalMap(OpenGL and DirectX),Roughness,Metalness,Ambient Occlusion,Opacity(for alpha reticle in scope) .png/8bit (normal - 16bit)
  • Unreal Engine(BaseColor, OcclusionRougnessMetall, Normal) .png/8bit
  • Unity(AlbedoTransparency, MetallicSmoothness, Normal) .png/8bit

Model unwrapping made on only 2 texture atlases.For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping.Also Scale of inner unnoticeable parts decreased in UV space.That does not affect the quality of the textures and the general appearance of the model.

  • M4A1_1 - 4096x4096
  • M4A1_2 - 4096x4096
  • Lense_Reticle - 256x256

After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!

Selecione Licença Aprimorada

  • $10,000 em Proteção Legal (Indenização)
  • Proteção jurídica ilimitada (indenização)
  • Renúncia à medida cautelar
  • Direitos de modelo atribuíveis
  • $1,000,000 em Proteção Legal (Indenização)
  • Renúncia à medida cautelar
  • Direitos de modelo atribuíveis
  • $250,000 em Proteção Legal (Indenização)
  • Direitos de modelo atribuíveis
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