Piloto de corrida

$119

Licença Padrão | Licença de atualização
Apenas usos editoriais
Formatos (8)
Conversões gratuitas de formatos de arquivo disponíveis
Native | 3ds Max 2024 | V-Ray 7.20.09
Blender 5.0 | Cycles Render
3ds Max 2024 | Arnold
3D Studio
Collada
glTF
OBJ
FBX
Outros arquivos
Racing Uniform_Substance Painter.zip Racing Helmet_Substance Painter.zip Textures_Unity.zip Textures_Blender.zip Textures_Vray.zip Textures_Unreal.zip Textures_Arnold.zip
Especificações
Data de publicação June 25, 2026
ID do produto 2585461
Polígonos 80,501
Vértices 101,866
Geometria Poligonal Quads/Tris
Texturas
Materiais
UV mapeado
UVs desembrulhados não sobrepostos
Manipulado
member avatar
Ausonian
44 Produtos | Contributor Desde 2007
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Descrição

Rigged low poly racing driver. The model was created using a mid-poly workflow: the mesh is light, but was designed with high enough resolution and precision to be suitable both for real-time applications and offline rendering (the presentation images were rendered with Arnold) without the need for subdivision, therefore it's compatible with any application. The model is natively rigged in 3ds Max (so, both the Arnold and Vray versions), with the exported FBX and Blender formats retaining the rig. The other exchange formats are not rigged, since they don't support bones and weights.

The model includes the man, racing jumpsuit, shoes, gloves, collar, hood and helmet.

There are 8 formats available for the 3D model: 3ds Max - V-Ray, 3ds Max - Arnold, Blender, FBX, OBJ, 3ds, Collada, glTF.

There are 5 texture packages available for different render engines: Arnold, V-Ray, Blender (Cycles, EVEE), Unreal Engine, Unity.

The racing uniform is available in 4 color schemes (see presentation images).

The helmet is also available in 4 different graphic designs (see presentation images).

Also included are the Substance Painter files of the uniform and the helmet, so it's possible to add logos and create new designs for both of them.

The model of the man is complete, therefore it's recommended the use of the included opacity mask map (already set up in the 3ds Max and Blender versions) to mask out the parts of the body that could poke through the clothes, when using the model with them on.

The 3ds Max scenes are set in centimeters, and the model measures:

Height: 180.5 cm (man without the shoes and helmet), 187,4 cm (with shoes and helmet on)

Width: 112.3 cm

Length: 34 cm

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  • $10,000 em Proteção Legal (Indenização)
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  • $1,000,000 em Proteção Legal (Indenização)
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  • $250,000 em Proteção Legal (Indenização)
  • Direitos de modelo atribuíveis
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