Realistic 3D poly model of Oriental tea set
The model is originally created in 3ds Max 2018, rendered with V-ray 3.6 for still images and with Marmoset Toolbag for 360 sequence. It is accurately textured and has highly detailed topology suitable for close-up shots.
Geometry features
• The model consists of 7 objects, which are placed within 1 main group and 2 subgroups (Tea_Set: Jar, Teapot)
• All objects and groups are logically and descriptively named
• Pivot points of all objects are at the proper places
• The model is positioned at the Origin [0,0,0]
• The model is created to real-world scale
• Dimensions: LxWxH
Cup: ~5,5x5,5x2,5 cm
Jar: ~9x9x8,5 cm
Pitcher: ~13,5x7,5x7 cm
Teapot: ~13,5x9,5x5 cm
• Units: millimetres
• Reset Xform was applied
• Quad polygons only, no triangles or Ngons
• Doesn’t have poles (more than 5 edges)
• No coincident faces, isolated/coincident vertices
• The model is fully unwrapped
• Non-overlapping UV shells
• The model topology is suited for subdivision
• The subdivision modifier is applied and switched off
• Subdivision level 0:
Polys: 7 425
Verts: 7 522
• Subdivision level 2:
Polys: 118 800
Verts: 119 197
Textures
• Textures for this model were created with Substance Painter
• The model is provided with 3 texture workflows (PBR Metal/Rough, PBR Spec/Gloss and a set of textures optimised for V-Ray renderer)
• Textures are placed into 2 separate archives (V-Ray texture archive and Metal/Rough&Spec/Gloss texture archive)
• Texture format: PNG
• Resolution: 8192x8192 (you may decrease the resolution if needed without any issues, edge padding isn’t less than 64 pixels between all of the UV shells)
• Amount of textures: 13 (8 for PBR workflows, 5 for V-Ray)
• Amount of materials: 7
• Materials in 3ds Max scenes are prepared for V-Ray renderer (Vraymtl)
• All materials and textures are properly named
• No missing textures in scenes
• All texture paths were stripped
• Metal/Rough&Spec/Gloss textures:
Base Color, Metallic, Roughness, Diffuse, Specular, Glossiness, Normal OpGL, AO
• V-Ray textures:
Diffuse, Reflection, Glossiness, Normal DX, AO
Notes
• Lights, HDRI maps and cameras are not included.
• No extra plugins are needed.
• FBX and OBJ formats do not contain textures and materials (FBX contains only basic information about materials and their links with objects of the model).