Chevrolet Camaro ZL1 # 3 NASCAR Temporada 2018

$89

Licença GM – Produto licenciado oficial
Formatos (5)
Conversões gratuitas de formatos de arquivo disponíveis
Native | 3ds Max 2016 | V-Ray 3.30.04
3D Studio
FBX
OBJ
DXF
Especificações
Data de publicação September 05, 2018
ID do produto 1324104
Polígonos 16,610
Vértices 16,083
Geometria Poligonal Quads/Tris
Texturas
Materiais
UV mapeado
UVs desembrulhados não sobrepostos
PBR
Exclusivo TurboSquid
member avatar
OpticalDreamSoft
811 Produtos | Contributor Desde 2008
Tem perguntas? Converse conosco agora.

Descrição

Low-poly subdivision-ready 3D model of Chevrolet Camaro ZL1 #3 NASCAR Season 2018 with PBR materials (Specular and Metallic workflows). Race car was fielded by Richard Childress Racing team under No.3 and driven by Austin Dillon in the season 2018.

Advantages of the model:

- Very clean geometry;
- The model is maximally optimized for use in 3d games and VR;
- Just one material and one set of textures for the whole model. This allows you to achieve maximum performance in games and real-time applications;
- Very low polycount. The model without turbosmooth is great for mobile games. When you apply a turbosmooth modifier, it starts to look great in large projects on PCs and game consoles as well. This is possible thanks to a very competent application of smoothing groups and properly adjusted geometry;
- Real world scale (Metric / Centimeters). So you can import this model easily into your project without need to change anything;
- The model uses smoothing groups, so you can always increase details to the required level simply by applying a turbosmooth modifier with a necessary number of iterations;
- Divided into functional parts and grouped for easy editing and using in game engines;
- The model consists of 21 separate objects grouped together. Each of these objects has a simple and understandable name;
- Specular and Metallic workflow textures included!
- Compatible with the majority of modern game engines!


Model specifications:

Created in 3DS Max 2016 and rendered with V-Ray 3.30. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require installation of additional plug-ins or software. You need only 3DS Max 2016 and V-Ray 3.30.04 to get the same rendering as on the preview image.

- Polygons count: 16,610 (no n-gons)
Subdivision 1 polygons count: 123,776
Subdivision 2 polygons count: 495,104
- Vertices count: 16,083
- Unit Scale: Metric / Centimeters


Materials:
A V-Ray PBR material with specular workflow is applied to the model. All its parameters were created for the StemCell standard.

Textures (Specular workflow):
- Diffuse (4096 x 4096 PNG)
- DX NormalMap (4096 x 4096 PNG)
- Specular (4096 x 4096 PNG)
- Glossiness (4096 x 4096 PNG)
- Opacity (4096 x 4096 PNG)
- Refraction (4096 x 4096 PNG)
- Ambient Occlusion (4096 x 4096 PNG)

Textures (Metallic workflow):
- Base Color (4096 x 4096 PNG)
- GL NormalMap (4096 x 4096 PNG)
- Metallic (4096 x 4096 PNG)
- Roughness (4096 x 4096 PNG)
- Opacity (4096 x 4096 PNG)
- Refraction (4096 x 4096 PNG)
- Ambient Occlusion (4096 x 4096 PNG)

Model available in such formats:
- MAX (2016)
- FBX
- OBJ
- 3DS
- DXF (2010)


You will find 3 versions of the model in every archive (format) file except 3DS format: the original one and two modes with applied turbosmooth modifier (1 and 2 iterations). 3DS format does not have those due to limitations on the maximum number of polygons. The model in 3DS format is available only in subdivision 0.

Selecione Licença Aprimorada

  • $10,000 em Proteção Legal (Indenização)
  • Proteção jurídica ilimitada (indenização)
  • Renúncia à medida cautelar
  • Direitos de modelo atribuíveis
  • $1,000,000 em Proteção Legal (Indenização)
  • Renúncia à medida cautelar
  • Direitos de modelo atribuíveis
  • $250,000 em Proteção Legal (Indenização)
  • Direitos de modelo atribuíveis
Saiba mais sobre níveis de licença aprimorados ou entre em contato conosco pelo e-mail enterprise@turbosquid.com. Já é cliente corporativo da Shutterstock? Entre em contato com seu agente de suporte de vendas da Shutterstock para conversar sobre a adição do 3D.

About Conversion Requests

To submit a conversion request for a purchased asset, please complete our Conversion Request Form.

If you have not yet purchased a model, please review our Documentation about Conversions to learn about what limitations you may encounter with a conversion.

For any additional questions about a model’s suitability for conversion, please contact TurboSquid Support.

Carregando...