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Subestação de transformador Modelo 3D

Licença de modelo 3D: Padrão    Licença de atualização
FORMATOS
NATIVO
Blender 2.91.0  |  Cycles Render
Unity 2020  |  Other
3ds Max 2018  |  V-Ray 3.60.03
FBX mesh only
FBX for unity
OBJ mesh only
glTF gltf
glTF GLB
Textures_Baked_Optional
Textures_SpecularGlossiness
Textures_PBR_RoughnessMetallic
Outros arquivos
Transformer_Substation.spp
TransformerSubstation_MT3.zip
3D Modelo Especificações
22,499 Polígonos
19,618 Vértices
Polygonal Quads/Tris Geometria
Texturas
Materiais
Mapeado por UV
non-overlapping UVs não enrolados
ID do produto: 1676391
383 Produtos
Desde 2016
3

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Quickly installed transformer from the times of the USSR, installed near houses, power is supplied and distributed through cable mines. 3d model is low poly and game-ready.

Real scale - Units: cm - (Proportions and sizes are observed and as close as possible to the real object) ~ 201 x 208 x 234 cm.

Polygons - 22499 /Triangles - 37604 /Vertices - 19618

The model consists only of quadrangles and triangles.

Formats:

- .blend (Mesh + material (Principled BSDF) + Textures PBR - Roughness/Metallic) - Blender (ver. 2.91.0).
- .m*x (Mesh + material (Vray 3.60.03) + Textures Specular/Glossiness) - 3ds Max 2018
- .tbscene (Mesh + Textures PBR) - Marmoset Toolbag 3 (Ver 3.08).
- .FBX (only mesh without materials) - exported from Blender.
- .obj (Triangulated, only mesh without materials) - exported from Blender.
- .glb (Triangulated, Mesh + Textures PBR (compressed in format)) - exported from Marmoset Toolbag 3.
- .gltf ( Triangulated, Mesh + Textures PBR - .jpg ) - exported from glTF Tools Visual Studio Code.
- .unitypackage (Triangulated, Mesh + Textures - .tga) - exported from Marmoset Toolbag 3 and FBX mesh from Blender.
- .FBX for Unity (only mesh without materials, up = Y Up). - exported from Blender.
- .spp (Substance Painter Project ver. 2020).
- (folder textures, PBR Roughness/Metallic)
- (folder textures, PBR Specular/Glossiness)
- (folder textures, textures baked from a high poly model)

Unwrapped UVs - Non-overlapping (Manually deployed, no overlapping or inverted polygons).

Textures game-ready (4096x4096 .PNG ) - PBR Roughness/Metallic: BaseColor, Metallic, Normal, Roughness, AO(Ambient occlusion). (Textures PBR one set for the whole model,5 PNG Files - 8bit).

Optional Textures game-ready (4096x4096 .PNG ) - Specular/Glossiness: Diffuse, Specular, Glossiness, Normal. (Textures Specular/Glossiness one set for the whole model,4 PNG Files - 8bit).

Optional Textures baked (Additional textures baked from a high poly model), (4096x4096 .PNG ) - Curvature, Normal, Normal (Object), Height, Position, Thickness, Material ID, AO(Ambient occlusion).

Rendered in Blender Cycles - first 4 images.
Rendered in Marmoset Toolbag 3 - all other images.

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