High detailed 3D model of Futuristic Semi Truck with interior. The model is designed and produced completely by HKV Studios. Absolutely generic and free from any third party claims.
The model is suitable for Ultra HD rendering and further use in broadcast, high-res film close-up, advertising, etc. The model can be also used in real-time applications (Unreal Engine, Unity and etc.) after a number of mesh optimizations, texture backing and other procedures executed on the customer's side.
The studio rendering quality shown on product previews is reachable "out-of-box" with no need of any additional manipulations, if you use 3ds max + Corona native file format. Just download and hit "Render"!
Main features:
- Originally created with 3ds Max 2015
- Two MAX files with Corona and Standard 3ds Max materials
- Subdivision modifier is available in the history for MAX, MB and C4D file formats. You can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, wheels and doors. Total number of objects is 18. All objects are intelligently named
- Doors can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 16 textures, which vary in resolution from 128x128px to 4100x4100px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2015 with Corona 5.0
Special notes:
- FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads
- FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc.
- MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
- C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used
- MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used
Polycounts:
MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
no TurboSmooth: 216,841 faces and 241,222 vertices
TurboSmooth iteration 1: 866,708 faces and 913,692 vertices
TurboSmooth iteration 2: 3,466,832 faces and 3,558,366 vertices
MB and C4D formats (only one file for each format included with Subdivision iteration 1 applied to all objects):
no Subdiv: 216,841 faces and 241,222 vertices
Subdiv iteration 1: 866,708 faces and 913,692 vertices
Subdiv iteration 2: 3,466,832 faces and 3,558,366 vertices
FBX and OBJ formats (3 files included for each format):
low: 216,841 faces and 241,222 vertices
medium: 866,708 faces and 913,692 vertices
high: 3,466,832 faces and 3,558,366 vertices