Mercedes-Benz G 580 2025 com tecnologia EQ

$169

Licença Padrão | Licença de atualização
Apenas usos editoriais
Formatos (11)
Conversões gratuitas de formatos de arquivo disponíveis
Native | 3ds Max 2020 | Corona 12
Cinema 4D R21 | Default Scanline
Maya 2018 | Maya Hardware 2.0
Blender 4.4 | Cycles Render
3ds Max 2020 | Default Scanline
3ds Max 2020 | V-Ray 7
USD
3D Studio
FBX
OBJ
glTF GLB
Especificações
Data de publicação October 30, 2024
ID do produto 2299058
Polígonos 702,582
Vértices 763,912
Geometria Poligonal Quads/Tris
Texturas
Materiais
UV mapeado
UVs desembrulhados mistos
PBR
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HKV Studios
746 Produtos | Contributor Desde 2005
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Descrição

Photorealistic, high-quality and accurate 3D model of 2025 Mercedes-Benz G 580 with EQ Technology including high detailed interior, openable hood and trunk.

Main features:
- Originally created with 3ds Max 2018
- Three MAX files with Corona, V-Ray and Standard 3ds Max materials. V-Ray scene, lighting and materials are similar to native Corona file
- MAX, BLEND, FBX and OBJ formats include two different file structures: default and detached, saved as separate files. Default file structure has objects being merged to larger instances (like body, doors, wheels, lights) and multi-materials assigned. Detached file structure offers more separate objects (up to 150-200 per model) and a single material per object assigned

- Subdivision modifier is available in the history for MAX, BLEND, MB and C4D file formats. You can get access to original non-smoothed mesh by deactivating the Subdiv modifier
- Separate objects like body, wheels and doors. Total number of objects is 23
- Doors, hood and trunk can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 24 textures, which vary in resolution from 33x796px to 8192x8192px
- Previews rendered in 3ds Max 2018 with Corona 12

Special notes:
- FBX and OBJ formats are recommended for import in other 3D software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads

- GLB and USDZ low, medium and high files are saved with 1K, 2K and 4K texture sets respectively

- USDZ also includes source file with full-resolution textures (up to 8K) and render-time Catmull-Clark subdivision

Polycounts:
MAX, BLEND, MB, C4D formats (one file included with Subdiv iteration 1 applied to all objects):
no Subdiv: 702,582 faces and 763,912 vertices
Subdiv iteration 1: 2,807,708 faces and 2,929,956 vertices
Subdiv iteration 2: 11,230,832 faces and 11,472,296 vertices

FBX, GLB, USDZ and OBJ formats (3 files included for each format):
low: 702,582 faces and 763,912 vertices
medium: 2,807,708 faces and 2,929,956 vertices
high: 11,230,832 faces and 11,472,296 vertices

3DS format (2 files included):
low: 1,405,544 faces and 806,260 vertices
high: 5,615,416 faces and 3,040,636 vertices

Selecione Licença Aprimorada

  • $10,000 em Proteção Legal (Indenização)
  • Proteção jurídica ilimitada (indenização)
  • Renúncia à medida cautelar
  • Direitos de modelo atribuíveis
  • $1,000,000 em Proteção Legal (Indenização)
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  • $250,000 em Proteção Legal (Indenização)
  • Direitos de modelo atribuíveis
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