Caminhão cibernético Tesla 2025

$149

Licença Padrão | Licença de atualização
Apenas usos editoriais
Formatos (12)
Conversões gratuitas de formatos de arquivo disponíveis
Native | 3ds Max 2020 | Corona 12
Cinema 4D R21 | Default Scanline
3ds Max 2020 | Default Scanline
3ds Max 2020 | V-Ray 7
Maya 2018 | Maya Hardware 2.0
Unreal 5.5.4 | Other
Unity 6 | Other
Blender 4.4 | Cycles Render
FBX
glTF GLB
3D Studio
OBJ
Especificações
Data de publicação February 23, 2024
ID do produto 2194161
Polígonos 254,215
Vértices 278,083
Geometria Poligonal Quads/Tris
Texturas
Materiais
UV mapeado
UVs desembrulhados mistos
PBR
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HKV Studios
731 Produtos | Contributor Desde 2005
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Descrição

Photorealistic, high-quality and accurate 3D model of 2025 Tesla Cybertruck with high detailed interior, pickup bed and frunk.

Main features:
- Originally created with 3ds Max 2020
- Three MAX files with Corona, V-Ray and Standard 3ds Max materials. V-Ray scene, lighting and materials are similar to native Corona file
- MAX, BLEND, C4D, MB, FBX and OBJ formats include two different file structures: default and detached, saved as separate files. Default file structure has objects being merged to larger instances (like body, doors, wheels, lights) and multi-materials assigned. Detached file structure offers more separate objects (up to 150-200 per model) and a single material per object assigned.
- Subdivision modifier is available in history for MAX, MB, C4D and BLEND files. You can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Doors, trunk, frunk and charging cap can be opened. Roof railings can be hidden
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 21 textures, which vary in resolution from 33x796px to 8192x8192px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2020 with Corona 12

Special notes:

- BLEND file has textures embedded. To unpack go to File -> External Resources -> Unpack Resources
- Unreal Engine file is set as "Photo Studio" project with no additional blueprints assigned
- Unity3D file is set as "Universal 3D" asset with no additional blueprints assigned
- GLB low, medium and high files are saved with 1K, 2K and 4K texture sets respectively

Polycounts:
MAX, MB, C4D, BLEND formats (one file for each format included with Subdiv iteration 1 applied to all objects):
no Subdiv: 254,215 faces and 278,083 vertices
Subdiv iteration 1: 1,015,320 faces and 1,063,429 vertices
Subdiv iteration 2: 4,061,280 faces and 4,156,331 vertices

FBX, GLB, OBJ formats (3 files included for each format):
low: 254,215 faces and 278,083 vertices
medium: 1,015,320 faces and 1,063,429 vertices
high: 4,061,280 faces and 4,156,331 vertices

UNREAL and UNITY3D files use a smoothed mesh at Subdivision iteration 2: 4,061,280 faces and 4,156,331 vertices

3DS format (3 files included):
low: 506,890 faces and 294,736 vertices
medium: 2,030,640 faces and 1,103,084 vertices
high: 8,122,560 faces and 4,323,609 vertices

Selecione Licença Aprimorada

  • $10,000 em Proteção Legal (Indenização)
  • Proteção jurídica ilimitada (indenização)
  • Renúncia à medida cautelar
  • Direitos de modelo atribuíveis
  • $1,000,000 em Proteção Legal (Indenização)
  • Renúncia à medida cautelar
  • Direitos de modelo atribuíveis
  • $250,000 em Proteção Legal (Indenização)
  • Direitos de modelo atribuíveis
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