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Estrela Polar 2024 2 Modelo 3D

Licença de modelo 3D: Padrão    Licença de atualização
FORMATOS
NATIVO
3ds Max 2018  |  Corona 9.0
Cinema 4D R17  |  Default Scanline
3ds Max 2018  |  Default Scanline
Maya 2018  |  Maya Hardware 2.0
3ds Max 2020  |  V-Ray 7
3D Studio
FBX
OBJ
3D Modelo Especificações
304,853 Polígonos
332,970 Vértices
Polygonal Quads/Tris Geometria
Texturas
Materiais
Mapeado por UV
Mixed UVs não enrolados
ID do produto: 2032825
684 Produtos
Desde 2005

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Photorealistic, high-quality and accurate 3D model of 2024 Polestar 2 with high detailed interior.
The model is suitable for Ultra HD rendering and further use in broadcast, high-res film close-up, advertising, etc.
The model can be also used in real-time applications (Unreal Engine, Unity and etc.) after a number of mesh optimizations, texture backing and other procedures executed on the customer's side.
The studio rendering quality shown on product previews is reachable 'out-of-box' with no need of any additional manipulations, if you use 3ds max + Corona native file format.
Just download, open the file and hit 'Render'!

Main features:
- Originally created with 3ds Max 2018
- Three MAX files with Corona, V-Ray and Standard 3ds Max materials. V-Ray scene, lighting and materials are similar to native Corona file
- Subdivision modifier is available in the history for MAX, MB and C4D file formats. You can get access to original non-smoothed mesh by deactivating the Subdiv modifier
- Separate objects like body, wheels and doors. Total number of objects is 22
- Doors can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 25 textures, which vary in resolution from 33x796px to 8192x8192px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2018 with Corona 9.0

Special notes:
- FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads
- FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc.
- MAX files can be loaded in Autodesk 3ds Max 2018 or higher. In order to use Corona rendering setups and materials, Corona 8.0 or higher is needed
- C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used
- MB file can be loaded in Autodesk Maya 2018 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used

Polycounts:
MAX format (one file included with TurboSmooth iteration 1 applied to all objects):
   no TurboSmooth: 304,853 faces and 332,970 vertices
   TurboSmooth iteration 1: 1,216,687 faces and 1,274,285 vertices
   TurboSmooth iteration 2: 4,866,748 faces and 4,980,583 vertices

MB and C4D formats (only one file for each format included with Subdivision iteration 1 applied to all objects):
   no Subdiv: 304,853 faces and 332,970 vertices
   Subdiv iteration 1: 1,216,687 faces and 1,274,285 vertices
   Subdiv iteration 2: 4,866,748 faces and 4,980,583 vertices

FBX and OBJ formats (3 files included for each format):
   low: 304,853 faces and 332,970 vertices
   medium: 1,216,687 faces and 1,274,285 vertices
   high: 4,866,748 faces and 4,980,583 vertices

3DS format (3 files included):
   low: 606,981 faces and 372,877 vertices
   medium: 2,433,374 faces and 1,363,290 vertices
   high: 9,733,496 faces and 5,249,461 vertices

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