Pack of 11 low-poly subdivision-ready Jananese Super Formula Season 2019 3D models with PBR materials (Specular and Metallic workflows). Race Car Collection is based on the Super Formula season 2019, in which Dallara SF19 chassis is utilized, and consists of these 3D models:
- DoCoMo Team Dandelion Racing #1
- Kondo Racing #3
- UOMO Sunoco Team LeMans #7
- Team Mugen #16
- Real Racing #17
- carrozzeria Team KCMG #18
- Itochu Enex Team Impul #19
- Vantelin Team TOM'S #37
- JMS P.mu/cerumoINGING #39
- B-MAX Racing with Motopark #51
- TCS Nakajima Racing #64
Advantages of the models:
- Very clean geometry;
- The model is maximally optimized for use in 3d games and VR;
- Just one material and one set of textures for the whole model. This allows you to achieve maximum performance in games and real-time applications;
- Very low polycount. The model without turbosmooth is great for mobile games. When you apply a turbosmooth modifier, it starts to look great in large projects on PCs and game consoles as well. This is possible thanks to a very competent application of smoothing groups and properly adjusted geometry;
- Real world scale (Metric / Centimeters). So you can import this model easily into your project without need to change anything;
- The model uses smoothing groups, so you can increase details to the required level simply by applying a turbosmooth modifier with a necessary number of iterations;
- Divided into functional parts and grouped for easy editing and using in game engines;
- The model consists of 30 separate objects grouped together. Each of these objects has a simple and understandable name;
- UV map is maximally optimized for texture's easy editing so without difficulties you can add or remove any logo or some details where needed;
- Specular and Metallic workflow textures included!
- 3DS MAX archieve includes separate layers of diffuse texture thus making changes to textures is easy.
- Compatible with the majority of modern game engines!
Model specifications:
Created in 3DS Max 2016 and rendered with V-Ray 3.30. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require installation of additional plug-ins or software. You need only 3DS Max 2016 and V-Ray 3.30.04 to get the same rendering as on the preview image.
- Overall Polygons: 261,327; 23,757 each.
- Overall Vertices: 261,921; 23,811 each.
- Unit Scale: Metric / Centimeters
Materials:
A V-Ray PBR material with specular workflow is applied to the model. All its parameters were created for the StemCell standard.
Textures (Specular workflow):
- Diffuse (4,096 x 4,096 PNG)
- NormalMap (4,096 x 4,096 PNG)
- Specular (4,096 x 4,096 PNG)
- Glossiness (4,096 x 4,096 PNG)
- Emissive (4,096 x 4,096 PNG)
- Refraction (4,096 x 4,096 PNG)
- Ambient Occlusion (4,096 x 4,096 PNG)
Textures (Metallic workflow):
- Base Color (4,096 x 4,096 PNG)
- NormalMap (4,096 x 4,096 PNG)
- Metallic (4,096 x 4,096 PNG)
- Roughness (4,096 x 4,096 PNG)
- Emissive (4,096 x 4,096 PNG)
- Refraction (4,096 x 4,096 PNG)
- Ambient Occlusion (4,096 x 4,096 PNG)
Model is available in the formats:
- MAX (2016)
- FBX
- OBJ
- 3DS
- DXF (2010)
- STL
- Cinema 4D R18 Arnold
- Cinema 4D R18 Advanced Render
- Maya 2017 Arnold
- Maya 2015 Mentalray
- Maya 2015 Vray
You will find 3 versions of the model in every archive file except 3DS format: the original one and two modes with applied turbosmooth modifier (1 and 2 iterations). 3DS format does not have those d