Własność intelektualna opisana w tym modelu , włączając marki "peugeot", "le mans series", "iveco", "nexx", "fia world endurance championship", "sony" i "michelin", nie jest powiązana z pierwotnymi posiadaczami praw lub popierana przez tych właścicieli i musi być wykorzystywana na ograniczeniach dotyczących używania redakcji a>.
Nota prawna: Własność intelektualna przedstawiona w tym modelu , włączając marki "peugeot", "le mans series", "iveco", "nexx", "fia world endurance championship", "sony" i "michelin", nie jest powiązana z pierwotnymi posiadaczami praw ani przez nie zatwierdzona.
Low-poly subdivision-ready 3D model of Pescarolo Courage C60 EVO 03 Peugeot for Le Mans Season 2003 with PBR materials (Specular and Metallic workflows).
Advantages of the model:
- Very clean geometry; - The model is maximally optimized for use in 3d games and VR; - Just one material and one set of textures for the whole model. This allows you to achieve maximum performance in games and real-time applications; - Very low polycount. The model without turbosmooth is great for mobile games. When you apply a turbosmooth modifier, it starts to look great in large projects on PCs and game consoles as well. This is possible thanks to a very competent application of smoothing groups and properly adjusted geometry; - Real world scale (Metric / Centimeters). So you can import this model easily into your project without need to change anything; - The model uses smoothing groups, so you can always increase details to the required level simply by applying a turbosmooth modifier with a necessary number of iterations; - Divided into functional parts and grouped for easy editing and using in game engines; - The model consists of 31 separate objects grouped together. Each of these objects has a simple and understandable name; - UV map is maximally optimized for texture's easy editing so without difficulties you can add or remove any logo or some details where needed. - Specular and Metallic workflow textures included! - Compatible with the majority of modern game engines!
Created in 3DS Max 2016 and rendered with V-Ray 3.30. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require installation of additional plug-ins or software. You need only 3DS Max 2016 and V-Ray 3.30.04 to get the same rendering as on the preview image.
Materials: A V-Ray PBR material with specular workflow is applied to the model. All its parameters were created for the StemCell standard.
Textures (Specular workflow): - Diffuse (4,096 x 4,096 PNG) - NormalMap (4,096 x 4,096 PNG) - Specular (4,096 x 4,096 PNG) - Glossiness (4,096 x 4,096 PNG) - Refraction (4,096 x 4,096 PNG) - Emissive (4,096 x 4,096 PNG) - Ambient Occlusion (4,096 x 4,096 PNG)
Textures (Metallic workflow): - Base Color (4,096 x 4,096 PNG) - NormalMap (4,096 x 4,096 PNG) - Metallic (4,096 x 4,096 PNG) - Roughness (4,096 x 4,096 PNG) - Refraction (4,096 x 4,096 PNG) - Emissive (4,096 x 4,096 PNG) - Ambient Occlusion (4,096 x 4,096 PNG)
Model available in such formats: - MAX (2016) - FBX - OBJ - 3DS - DXF (2010) - STL
You will find 3 versions of the model in every archive (format) file except 3DS format: the original one and two modes with applied turbosmooth modifier (1 and 2 iterations). 3DS format does not have those due to limitations on the maximum number of polygons. The model in 3DS format is available only in subdivision 0.