Terrain Canyon Arizona 37

$69

Licencja standardowa | Licencja na aktualizację
Formaty (4)
Native | 3ds Max 2009 | V-Ray 2,4
3ds Max 2009 | Default Scanline
FBX
OBJ
Inne pliki
AdditionalMaps.rar psd_tmapColor37.rar
Specyfikacje
Data publikacji May 30, 2017
ID produktu 1163028
Wielokąty 63,156
Wierzchołki 63,730
Tylko wielokątne quady
Tekstury
Materiały
UV Mapping
Nienakładające się, nieowinięte UV
Wyłącznie TurboSquid
member avatar
3DmKits
524 Produkty | Contributor Od 2004
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opis

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ARIZONA CANYONS - COMPLETE SCENE
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This is complete scene of landscape, mountain range in desert, valley. Prepared for hi-res renders and games.
Complete package - ready to use scene and additional files for further work.

Dimension of terrain model - 7km x 7km.

EDITABLE SURFACE and POLYCOUNT
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Model uses displace map so mesh is subdividable, you can adjust amount of details and polycount, from Low Poly up to high detailed surface.
'TurboSmooth' placed below 'Displace' modifier so subdivision visibly add details.
Polycount of terrain after merged modifiers:

- subdivision 0: 62.500 polygons,
- subdivision 1: 250.000 polygons,
- subdivision 2: 1.000.000 polygons,
- whole scene: 63.156 polygons,

PSD file as bonus for texture - if you want to change texture. By editing the brightness of layer masks you can control the amount of sand, rocks etc...

Two versions included:

- 3ds max - standard version with standard materials, no light, default renderer, atmosphere,
- V-Ray version with V-Ray materials, light and render setups (ready to render like images above), atmosphere,

Preview renders are raw renders from V-Ray file, no post production.

Exported formats:
No bugs, Uv works correctly. Obviously there is no light in exported formats.
Each format have three versions exported - low poly, mid poly and high poly with polycount as noted above.
You can also use attached displace map to build terrain from plane and control polycount as well (like in 3ds max version). Skydome object included.

The model is checked also with Unreal Engine. For real time engines you can import FBX model or build
landscape inside engine editor from included displacement map.
If you want to rebuild textures there are .psd file and additional maps.
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TEXTURES

There are 8 textures:

- color - 8192 x 8192 px, custom made from textures and generated height maps, .psd included as bonus,
- normal maps - 4096 x 4096 px,
- bump maps - 8192 x 8192 px, additional bump map, custom made from textures,
- specular - 8192 x 8192 px, custom made from textures and generated height maps,
- skydomes - 4096 x 1024, 3000 x 3000, 2048 x 2048,

- displace maps mountain shape - 4096 x 4096 px,
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PROFESSIONALLY MODELLED

Model made without ngons and to keep polycount as low as possible.

CHECK MATE PRO standard:

- no isolated or overlapped vertices,
- no overlapped faces,
- no ngons, 100% quads (even skydome),
- unwrapped textures, no overlapping,
- real world scale, objects at 100% scale at object level,
- grouped, ready to merge into the scene,
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WELL ORDERED

Like all our products this scene is handy and easy to modify.

In this product there is no problem with multiplied materials and textures.
Each object is assigned only one material so there is no annoying Multi/Sub-Object materials.
Materials, maps and objects are clearly named in English. Objects placed on layer, very easy to work with.
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Wybierz licencję rozszerzoną

  • $10,000 w Ochronie Prawnej (Odszkodowanie)
  • Nieograniczona ochrona prawna (odszkodowanie)
  • Odstąpienie od środka zabezpieczającego
  • Przypisywane prawa do modelu
  • $1,000,000 w Ochronie Prawnej (Odszkodowanie)
  • Odstąpienie od środka zabezpieczającego
  • Przypisywane prawa do modelu
  • $250,000 w Ochronie Prawnej (Odszkodowanie)
  • Przypisywane prawa do modelu
Przeczytaj więcej o rozszerzonych poziomach licencji lub skontaktuj się z nami pod adresem enterprise@turbosquid.com. Jesteś już klientem Shutterstock Enterprise? Skontaktuj się ze swoim agentem ds. wsparcia sprzedaży Shutterstock, aby porozmawiać o dodaniu 3D.

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