Cross pole tabletop flags

$9

Licencja standardowa | Licencja na aktualizację
Formaty (4)
Native | Blender 2.79 | Cycles Render
FBX
OBJ
FBX
Specyfikacje
Data publikacji May 12, 2020
ID produktu 1558322
Wielokąty 45,586
Wierzchołki 22,799
Tylko wielokątne quady
Tekstury
Materiały
UV Mapping
Nienakładające się, nieowinięte UV
PBR
Gra
member avatar
Francesco Milanese
2353 Produkty | Contributor Od 2014
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opis

Cross pole tabletop flags 3D Model. 3 individual objects (flag 1, flag 2, stand), each one with its own non overlapping UV Layout map, Material and PBR Textures set. Production-ready 3D Model, with PBR materials, textures, non overlapping UV Layout map provided in the package.

Quads only geometries (no tris/ngons).

Easily customizable: UV unwrapped geometries, so you can create new Textures (or modify the existing ones) using the UV Layout maps provided in the package (as png with alpha).

Each Object, Material or Texture provided in the package has a unique, meaningful name.

Made in Blender 3D 2.80 (Cycles / Eevee materials) then exported to OBJ and FBX; materials and textures made in Substance Painter, exported for PBR, V-Ray, Unity, Unreal.

PROMO IMAGES: the first image has been rendered in Cycles (or Eevee) for Blender 3D 2.8x; in particular, you can find 11+ promo images in this description:
* nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.80)
* nr. 7-8 are wireframe images;
* nr. 9-10 are screenshots from the Blender 3D scene, showing the UV Layout;
* other images: UV layouts (at least one).

Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles / Eevee materials); other: png with Alpha.

3 Objects (meshes), 3 PBR Materials, UV unwrapped (non overlapping UV Layout map provided in the package); UV-mapped Textures.

UV Layout maps and Image Textures resolutions: 2048x2048; PBR Textures made with Substance Painter.

Polygonal, QUADS ONLY (no tris/ngons); 22799 vertices, 22793 quad faces (45586 tris).

Real world dimensions; scene scale units: cm in Blender 3D (that is: Metric with 0.01 scale).

Uniform scale object (scale applied in Blender 3D).


PBR Multi-Engine Textures Pack included: in a zipped folder, you'll find the PBR Textures set for a bunch of rendering engines or game engines!
* Cycles (or Eeevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal);
* Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal);
* Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal);
* Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal);
* generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height)
* generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); you can use it in Eevee for Blender 3D 2.8, too;
so, you'll be able to edit the Textures, or just import the fbx/obj file, along with the Textures set you want, in your 3D Modeling software or game engine, and link them together to get a game / production ready asset!

IMPORTANT --- Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image which is NOT provided in the package!

Wybierz licencję rozszerzoną

  • $10,000 w Ochronie Prawnej (Odszkodowanie)
  • Nieograniczona ochrona prawna (odszkodowanie)
  • Odstąpienie od środka zabezpieczającego
  • Przypisywane prawa do modelu
  • $1,000,000 w Ochronie Prawnej (Odszkodowanie)
  • Odstąpienie od środka zabezpieczającego
  • Przypisywane prawa do modelu
  • $250,000 w Ochronie Prawnej (Odszkodowanie)
  • Przypisywane prawa do modelu
Przeczytaj więcej o rozszerzonych poziomach licencji lub skontaktuj się z nami pod adresem enterprise@turbosquid.com. Jesteś już klientem Shutterstock Enterprise? Skontaktuj się ze swoim agentem ds. wsparcia sprzedaży Shutterstock, aby porozmawiać o dodaniu 3D.

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