Olinowanie dziecka wielbłąda

$230

Licencja standardowa | Licencja na aktualizację
Formaty (2)
Dostępny bezpłatny format pliku
Native | Blender 2.81 | Cycles Render
OBJ
Inne pliki
Camel_Baby_textures (1).zip Camel_Baby.mtl
Specyfikacje
Data publikacji July 31, 2020
ID produktu 1599072
Wielokąty 71,142
Wierzchołki 71,919
Geometria wielokątna Quads/Tris
Tekstury
Materiały
UV Mapping
Nienakładające się, nieowinięte UV
Rigowany
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Superb CG
74 Produkty | Contributor Od 2019
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Introduction

This is a high-quality camel model with complete textures, fur, rigging, including multiple 4K maps in UDIM format. This model is made with Blender 2.81 and rendered by Cycles renderer.

It consists of 9 objects: Body, 2 lacrimal caruncles, 2 sclerae, 2 pupils, teeth and tongue.

Two sets of body maps are available, which can be switched freely.

Polygons

Body: vertices 50,800; polygons 50,732

Pupils*2: vertices 548; polygons 544

Sclerae*2: vertices 740; polygons 752

Lacrimal caruncles*2: vertices 830; polygons 826

Teeth: vertices 18,324; polygons 17,624

Tongue: vertices 677; polygons 664

Total: vertices 71,919; polygons 71,142

Formats

There is a Blender project and an OBJ file.

Textures

Camel_Baby_Body01_BaseColor_1001.png, 4096*4096

Camel_Baby_Body01_BaseColor_1002.png, 4096*4096

Camel_Baby_Body02_BaseColor_1001.png, 4096*4096

Camel_Baby_Body02_BaseColor_1002.png, 4096*4096

Camel_Baby_Body_Normal_1001.png, 4096*4096

Camel_Baby_Body_Normal_1002.png, 4096*4096

Camel_Baby_Body_Specular_1001.png, 4096*4096

Camel_Baby_Body_Specular_1002.png, 4096*4096

Camel_Baby_Eye_BaseColor.png, 4096*4096

Camel_Baby_Tooth_BaseColor.png, 4096*4096

Camel_Baby_Tooth_Normal.png, 4096*4096

Camel_Baby_Tooth_Roughness.png, 4096*4096

Rigging

With full controllers, postures and animations are easier to create.

Face rigging with controllers for eyelid, lips and nostril areas.

The neck is limited to follow the body to rotate, and the head is limited to follow the neck to rotate. Both limits can be switched by custom attributes.

The neck IK + FK and four limbs IK + FK are switched by custom attributes.

All of the IK and FK mentioned above cannot be switched seamlessly.

Features

The scale of this model to real world scale is 1.6:1. The unit is 1 meter.

The Display button of the fur is disabled.

The animation data has been converted into action editing clips.

Just put the model in the scene to render without cleaning.

No external add-ons needed.

No lights and cameras.

Hair introducation:

To make the effect more realistic, the rendering time is pretty long because of the large amount of hair. If you want to make the close-up effect more real and beautiful, it’s necessary to pay the price. If it is used in a distant view, the fur can be optimized.

Optimization methods:

Decreasing the numbers of hair children and increasing the thickness of hair.

Decreasing the steps of the Interpolated spine.

In addition, the character can be rendered directly in this project.

Wybierz licencję rozszerzoną

  • $10,000 w Ochronie Prawnej (Odszkodowanie)
  • Nieograniczona ochrona prawna (odszkodowanie)
  • Odstąpienie od środka zabezpieczającego
  • Przypisywane prawa do modelu
  • $1,000,000 w Ochronie Prawnej (Odszkodowanie)
  • Odstąpienie od środka zabezpieczającego
  • Przypisywane prawa do modelu
  • $250,000 w Ochronie Prawnej (Odszkodowanie)
  • Przypisywane prawa do modelu
Przeczytaj więcej o rozszerzonych poziomach licencji lub skontaktuj się z nami pod adresem enterprise@turbosquid.com. Jesteś już klientem Shutterstock Enterprise? Skontaktuj się ze swoim agentem ds. wsparcia sprzedaży Shutterstock, aby porozmawiać o dodaniu 3D.

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