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Podstawowa animacja Sikorsky MH-60T Jay Hawk Model 3D

przez maskand
Licencja na model 3D: Standard    Licencja na aktualizację
FORMATY
OJCZYSTY
3ds Max 2021  |  Default Scanline
Unity 2022.3.62f  |  Other
FBX
Photoshop file
PNG files
3D Model Specyfikacje
152,912 Wielokąty
158,591 Wierzchołki
Polygonal Quads/Tris Geometria
Tekstury
Materiały
UV Mapping
Mixed Nieopakowane UV
Animowany
ID produktu: 2001995
492 Produkty
Od 2018

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Helicopter OH-1 JGSDF Basic Animation --444--
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Realistic 3d model of Helicopter MH-60T Jay Hawk

BASIC ANIMATION


Static and Complex Animation versions are not included and available as separate models

Included armament and/or equipment:

Video preview is available for download in 'Previews' section on the current page

Photoshop file is available. You can easily create custom livery

File formats:

  • 3ds Max 2024
  • Unity 2022.3.62f3
  • FBX


Poly count:

  • 152.912 polys
  • 288.601 tris
  • 158.591 verts


Statistics:

  • 25 meshes
  • 6 materials
  • 41 textures

PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows

Textures resolution:

  • 4096 x 4096 px for large objects (fuselage, interior)
  • 512 x 512 px for small objects (glass, blades)


Textures list (*.PNG):

  • Base Color
  • Metallic
  • Roughness
  • Diffuse
  • Specular
  • Glossiness
  • Normal
  • Ambient Occlusion
  • Opacity
  • Emission


Animations count: 9

  • Animation name : Frames
  • Full_Animation : 0-200
  • Main_Rotor_Rotation : 210-310
  • Main_Rotor_Blurred_Rotation : 310-410
  • Tail_Rotor_Rotation : 410-510
  • Tail_Rotor_Blurred_Rotation : 510-610
  • Navi_Lights : 610-620
  • Beacon_Bottom : 620-680
  • Beacon_Top : 680-740
  • Parking : 740-75


More information:

  • Game ready - perfectly fits for Unity and Unreal
  • Low poly
  • Real world scale
  • Units used: meters
  • The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
  • All parts are fully UV unwraped. No multi-materials or color fills
  • All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
  • Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)


Originally created with 3ds Max 2021. No 3rd party plugins required.

Software used:

  • 3ds Max 2021 for modeling
  • RizomUV for unwrapping
  • Photoshop and Substance Painter for texturing
  • Marmoset Toolbag for rendering

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