Animated 3D model of Humpback Whale (Megaptera novaeangliae), created in Maya 2016.
Real-world scale.
Model is scalable (use Main_Control's scale to rescale rig).
Units: cm.
Clean topology with quad polygons only.
All objects properly named.
Model fully rigged and ready for animation.
Please watch attached videos with rig preview and animations.
Also rig's readme file attached.
Animation Baking Tool included!
Model can be exported to FBX in 2 clicks, run zzTab script and follow instructions.
Baleen hair created with Ornatrix plugin, but also baked to Geometry, can be used without plugin.
Ornatrix version 2.2.4
Model Exported to .obj format (without rig).
Animations (baked) exported to .FBX format.
Files:
HumpbackWhale_swim1.mb - contains infinite swimming cycle animation (60 frames), you can set any length of your clip.
HumpbackWhale_swim3.mb - contains infinite swimming cycle animation (72 frames)
HumpbackWhale_swim2.mb - contains swimming animation (450 frames + 30 frames for dynamics reset).
HumpbackWhale_eat1.mb - contains swimming animation (360 frames + 20 frames for dynamics reset).
HumpbackWhale_jump1.mb - contains swimming animation (145 frames + 25 frames for dynamics reset).
HumpbackWhale_Poster.mb - contains main product image at fame 11 with camera motion blur.
HumpbackWhale_Poses.mb - contains 12 poses.
All scenes using HumpbackWhale_Rigged.mb as reference (you also can switch to Ornatrix version simply changing referenced file).
Polygons:
Faces: 111796 (90000 for baleen)
Vertices: 142000 (12000 for baleen)
Textures:
HumpbackWhale_Diffuse.png (8192x8192)
HumpbackWhale_Goossiness.png (8192x8192)
HumpbackWhale_Heigh.png (8192x8192)
HumpbackWhale_NormalMap.png (8192x8192)
HumpbackWhale_Opacity.png (8192x8192)
HumpbackWhale_Specular.png (8192x8192)
HumpbackWhale_Baleen.png (1024x1024)
zPoolBW_Dark.hdr (2048x1024) environment map
Rig description:
MainControl:
- Translate XYZ and Rotate XYZ - controls position and rotation of model
- Scale XYZ - scale model proportionally to avoid undesired deformations
- All Dynamics - controls blending between dynamic/non-dynamic behavior for fins and tail(with fluke)
body_Control - controls body rotation and position
tail_joint1_Control, L_fluke_joint1_Control, R_fluke_joint1_Control, L_fin_joint1_Control, R_fin_joint1_Control - have Dynamic Multiply attribute which can change strength of dynamics for children joints chain.
L_fin_joint1-4_Control - left fin rotation
R_fin_joint1-4_Control - right fin rotation
tail_Control1-7 - control tail rotation
L_fluke_joint1-4_Control - left fluke rotation
R_fluke_joint1-4_Control - right fluke rotation
head_Control - controls head rotation and position
jaw_Control - controls jaw opening, Balloon attribute controls size of mouth balloon
baloon_Control1-3, L_baloon_Control1-3, R_baloon_Control1-3 - additional controls for mouth balloon
tongue_Control1-4 - control tongue rotation and stretching
L_eye_Control - left eye target with attributes for Iris Size, Upper and Lower eyelids
R_eye_Control - right eye target with attributes for Iris Size, Upper and Lower eyelids