Zabytkowe drewniane drzwi dwuskrzydłowe - PBR

$49

Licencja standardowa | Licencja na aktualizację
Formaty (3)
Dostępny bezpłatny format pliku
Native | Maya 2022 | Arnold 6.2.0.1
FBX
OBJ
Specyfikacje
Data publikacji January 05, 2022
ID produktu 1836207
Wielokąty 10,234
Wierzchołki 5,808
Geometria wielokątna Quads/Tris
Tekstury
Materiały
UV Mapping
Mieszane, nieopakowane UV
PBR
Wyłącznie TurboSquid
member avatar
beyond3D
161 Produkty | Contributor Od 2011
Mieć pytania? Porozmawiaj teraz z nami.

opis

Hello, dear customer and welcome to my product page!

You are looking at a highly detailed model of antique wooden double doors, as can be found in many churches, castles or estates, even nowadays. Used as the entrance gate, these almost 3 meters high doors are made out of heavy oak wood and have weathered the centuries. The original layer of varnish is gone almost entirely and the cast iron door hinges and handles are somewhat rusty.

I crafted these doors after a photo reference, which I took in an old church in Denmark. So if you plan to give your building model an authentic-looking gate, look no further than here, for this model will save you a lot of time!
Originally modelled in Maya, I designed it so, that it would be perfectly suitable for an in-game application, but it would also look good in a rendering scenario, should you so desire.


The model is comprised of 1 material with textures coming in a 4096x4096 resolution and consisting of the following composition:

-Albedo map
-Normal map
-AO Map which includes all the other maps in its respective channels:

-AO R channel = Ambient Occlusion map
-AO G channel = Metalness map
-AO B channel = Roughness map
-AO A Channel= Cavity map

The model is available in:
.mb
.ma
.fbx
.obj file formats.

Images were rendered in Maya 2022, Arnold 6.2.0.1 and the shaders are set up accordingly.
(Sidenote:) Since Arnold is not a game engine like game asset renderer (quote from Autodesk), I had to add an extra material with inverted normal map y channel onto the areas with flipped uvs on mirrored model parts, to avoid normal maps showing incorrectly. Bear this in mind and reapply only one of the provided materials, when exporting to game engines.

Real-life scale.

Units: cm

The original version can be seen in the last 3 example renderings (Marmoset/mental ray).

I hope you like this model and make the best out of it in your environment. If you have any questions, feedback or requests, feel free to contact me. If you are happy with the model I would very much appreciate a rating on this page.

Thanks for your time and best regards,

beyond3D

Wybierz licencję rozszerzoną

  • $10,000 w Ochronie Prawnej (Odszkodowanie)
  • Nieograniczona ochrona prawna (odszkodowanie)
  • Odstąpienie od środka zabezpieczającego
  • Przypisywane prawa do modelu
  • $1,000,000 w Ochronie Prawnej (Odszkodowanie)
  • Odstąpienie od środka zabezpieczającego
  • Przypisywane prawa do modelu
  • $250,000 w Ochronie Prawnej (Odszkodowanie)
  • Przypisywane prawa do modelu
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