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Żaba Model 3D

przez vasko98
Licencja na model 3D: Standard    Licencja na aktualizację
FORMATY
3ds Max 2016  |  Default Scanline
3ds Max 2016  |  V-Ray 3.6
FBX
OBJ
JPEG
3D Model Specyfikacje
1,208 Wielokąty
1,256 Wierzchołki
Subdivision Geometria
Tekstury
Materiały
UV Mapping
non-overlapping Nieopakowane UV
Rigowany
Animowany
ID produktu: 1427516
5 Produkty
Od 2006

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With this model you are getting more than just the model , you are getting my experience into CG. Although I am not an animator, these face and body animations are just to give you an idea of what can be achieved with this model and rig . You should be able to make various animations for your project even with a beginners knowledge . Base model has 2280 tris or 1208 polys . The model works only with turbosmooth modifier (with subdivisions on) , not suitable for game engines unless you do your own skinning and rigging on subdivided model colapsed . 3ds max 2016 was used for creation of this character , you get 3ds max file frog.max. Also you get another 3ds max file with custom render engine - plugin vray 3.6 in order to properly render this scene. Preview animation and images are made from file named Frog_vray.max included in this product . Biped skeleton and standard skin modifier is used for rigging. 20 bones are added on top for face animations . You can play any .bip animation + you can make custom face expressions with the added bones . This model is made to be easily animated with 3ds max , model is animation ready and you can start making your own animation right away .
You can end up with different looks , more dummy like or more smart one . Depending on your needs , just by adjusting bones. If you need extra forms u can use morph targets . The base mesh is low poly for simple shape manipulation, to make more muscular body and so on . Feel free to add accessories like a hat , sunglasses and so on , clothes , that way you will add a unique look . Model is animated with face expressions only , just to give you an inside look how those faces are achieved . Model is uw mapped , no overlapping and you can repaint the texture as you wish.
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