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Audi Q8 E-Tron Quattro z 2024 roku Model 3D

Licencja na model 3D: Standard    Licencja na aktualizację
FORMATY
OJCZYSTY
3ds Max 2018  |  Corona 9.0
Cinema 4D R17  |  Default Scanline
3ds Max 2018  |  Default Scanline
Maya 2018  |  Maya Hardware 2.0
3ds Max 2020  |  V-Ray 7
3D Studio
OBJ
FBX
3D Model Specyfikacje
482,247 Wielokąty
524,708 Wierzchołki
Polygonal Quads/Tris Geometria
Tekstury
Materiały
UV Mapping
Mixed Nieopakowane UV
ID produktu: 2042912
689 Produkty
Od 2005

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Photorealistic, high-quality and accurate 3D model of 2024 Audi Q8 e-tron quattro with high detailed interior, openable hood and trunk.

The model is suitable for Ultra HD rendering and further use in broadcast, high-res film close-up, advertising, etc.

The model can be also used in real-time applications (Unreal Engine, Unity and etc.) after a number of mesh optimizations, texture backing and other procedures executed on the customer's side.

The studio rendering quality shown on product previews is reachable 'out-of-box' with no need of any additional manipulations, if you use 3ds max + Corona native file format.

Just download, open the file and hit 'Render'!

Main features:

- Originally created with 3ds Max 2018

- Three MAX files with Corona, V-Ray and Standard 3ds Max materials. V-Ray scene, lighting and materials are similar to native Corona file

- Subdivision modifier is available in the history for MAX, MB and C4D file formats. You can get access to original non-smoothed mesh by deactivating the Subdiv modifier

- Separate objects like body, wheels and doors. Total number of objects is 32

- Doors, hood, trunk, frunk and charging caps can be opened

- Unit system is set to metric (millimeters). Real-world scale

- All textures and materials are included and assigned

- 27 textures, which vary in resolution from 33x796px to 8192x8192px

- Windshield, rear window and back side windows are using high resolution transparency mask texture

- Previews rendered in 3ds Max 2018 with Corona 9.0

Special notes:

- FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads

- FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc.

- MAX files can be loaded in Autodesk 3ds Max 2018 or higher. In order to use Corona rendering setups and materials, Corona 8.0 or higher is needed

- C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used

- MB file can be loaded in Autodesk Maya 2018 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used

Polycounts:

MAX format (one file included with TurboSmooth iteration 1 applied to all objects):

   no TurboSmooth: 482,247 faces and 524,708 vertices

   TurboSmooth iteration 1: 1,924,731 faces and 2,012,079 vertices

   TurboSmooth iteration 2: 7,698,924 faces and 7,871,789 vertices

MB and C4D formats (only one file for each format included with Subdivision iteration 1 applied to all objects):

   no Subdiv: 482,247 faces and 524,708 vertices

   Subdiv iteration 1: 1,924,731 faces and 2,012,079 vertices

   Subdiv iteration 2: 7,698,924 faces and 7,871,789 vertices

FBX and OBJ formats (3 files included for each format):

   low: 482,247 faces and 524,708 vertices

   medium: 1,924,731 faces and 2,012,079 vertices

   high: 7,698,924 faces and 7,871,789 vertices

3DS format (3 files included):

   low: 960,237 faces and 597,422 vertices

   medium: 3,849,462 faces and 2,176,112 vertices

   high: 15,397,848 faces and 8,371,458 vertices

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przez
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