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Kombi Mercedes-Benz Klasy E 2024 Model 3D

Licencja na model 3D: Standard    Licencja na aktualizację
FORMATY
OJCZYSTY
3ds Max 2018  |  Corona 9.0
Cinema 4D R21  |  Default Scanline
3ds Max 2018  |  Default Scanline
Maya 2018  |  Maya Hardware 2.0
3ds Max 2020  |  V-Ray 7
3D Studio
FBX
OBJ
3D Model Specyfikacje
530,487 Wielokąty
591,732 Wierzchołki
Polygonal Quads/Tris Geometria
Tekstury
Materiały
UV Mapping
Mixed Nieopakowane UV
ID produktu: 2209279
684 Produkty
Od 2005

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Photorealistic, high-quality and accurate 3D model of 2024 Mercedes-Benz E-Class Estate with high detailed interior, openable hood and trunk.
The model is suitable for Ultra HD rendering and further use in broadcast, high-res film close-up, advertising, etc.
The model can be also used in real-time applications (Unreal Engine, Unity and etc.) after a number of mesh optimizations, texture baking and other procedures executed on the customer's side.
The studio rendering quality shown on product previews is reachable 'out-of-box' with no need of any additional manipulations, if you use 3ds max + Corona native file format.
Just download, open the file and hit 'Render'!

Main features:
- Originally created with 3ds Max 2018
- Three MAX files with Corona, V-Ray and Standard 3ds Max materials. V-Ray scene, lighting and materials are similar to native Corona file
- Subdivision modifier is available in the history for MAX, MB and C4D file formats. You can get access to original non-smoothed mesh by deactivating the Subdiv modifier
- Separate objects like body, wheels and doors. Total number of objects is 30
- Doors, trunk, hood and fuel and charging caps can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 26 textures, which vary in resolution from 64x64px to 8192x8192px
- Previews rendered in 3ds Max 2018 with Corona 9.0

Special notes:
- FBX and OBJ formats are recommended for import in other 3D software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads
- FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc.
- MAX files can be loaded in Autodesk 3ds Max 2018 or higher. In order to use Corona rendering setups and materials, Corona 8.0 or higher is needed
- C4D file can be loaded in MAXON Cinema4D R21 or higher. Only standard Cinema4D materials and standard renderer used
- MB file can be loaded in Autodesk Maya 2018 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used

Polycounts:
MAX format (one file included with TurboSmooth iteration 1 applied to all objects):
   no TurboSmooth: 530,487 faces and 591,732 vertices
   TurboSmooth iteration 1: 2,118,526 faces and 2,241,254 vertices
   TurboSmooth iteration 2: 8,474,104 faces and 8,716,376 vertices

MB and C4D formats (only one file for each format included with Subdivision iteration 1 applied to all objects):
   no Subdiv: 530,487 faces and 591,732 vertices
   Subdiv iteration 1: 2,118,526 faces and 2,241,254 vertices
   Subdiv iteration 2: 8,474,104 faces and 8,716,376 vertices

FBX and OBJ formats (3 files included for each format):
   low: 530,487 faces and 591,732 vertices
   medium: 2,118,526 faces and 2,241,254 vertices
   high: 8,474,104 faces and 8,716,376 vertices

3DS format (3 files included):
   low: 1,057,552 faces and 669,474 vertices
   medium: 4,237,052 faces and 2,403,629 vertices
   high: 16,948,208 faces and 9,214,088 vertices

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przez
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