스포트라이트 - 튜토리얼 모델

무료

형식 (4)
Native | 3ds Max 2013 | Other RTT Only
Unity
Unreal
FBX
사양
게시 날짜 October 04, 2016
제품 ID 1079200
다각형 730
정점들 935
다각형 쿼드/트리스 기하학
텍스처
기재
UV 매핑 됨
겹치지 않는 래핑되지 않은 UV
PBR
터보스퀴드 독점
member avatar
bbickl22
2 제품 | Contributor 부터 2012
질문 있니? 지금 우리와 채팅하십시오.

기술

This spotlight is a sample model for TurboSquid's real-time tutorial series. It is available as a free sample resource for artists looking to duplicate file structures and/or presentation.

The standard TurboSquid license applies - you are free to use, modify, reverse engineer any and all components of this model for research, or use the final model in projects of your own.

THIS MODEL AS SHOWN IS NOT INTENDED FOR SUBDIVISION.
This model is realtime only! All renders shown were made in Marmoset using a PBR metalness texture workflow.

Included in download:

Spotlight_fbx_textures:
FBX 2012, Binary
All textures are 1024x1024 .png to keep the download lightweight.
Textures include PBR Metalness maps for both Unity and Unreal.
All non-engine images were rendered with Marmoset Toolbag. The fbx and texture download includes a Marmoset Toolbag scene file.

Unity/Unreal Engine specific files:
This download includes native files for both Unity and Unreal. The Unity file is a .unitypackage, generated in and compatible with Unity 5.4.
The Unreal download includes a folder structure, drop Turbosquid_models into your Content folder and close/reopen the editor to see the model in-engine. The Unreal files were created and are compatible with 4.10+. Both engine files use the following folder structure:

Content(Assets)/Turbosquid_models/Spotlight_bbickl22/

The Unity download includes a sample scene (pictured in thumbnails) as well as a prefab with lighting and collision for both subobjects.
The Unreal files also include collision/hitboxes pre-applied to the submeshes.

Spotlight_source_files:
I've included the source files for the mesh as well. Spotlight.max is backwards compatible to 3ds Max 2013. The scene is not intended for rendering, but includes the high and low poly meshes used for texture baking and the non-triangulated low poly source.
Spotlight.psd is the single source texture. All maps (diffuse, metalness, roughness, normals, etc) are embedded into the document via photoshop Layer Comps, included are all maps for a PBR pipeline as well as maps for the Source Engine/Last Gen. See thumbnail for all maps available. All textures have been hand painted and calibrated. Fonts have been rasterized to maximize compatibility.

Technical Info
Mesh data:
Submeshes are named logically: bracket and lamp
The fbx is pre-triangulated, and is 730 tris between the bracket and lamp.
Animation:
The mesh is not rigged, but is in a logical hierarchy. Each subobject has pivot points optimized for rotation.
Scale:
The scale is cm, and the object is roughly the size of a large lighting object.
UVs:
UVs are non-overlapping and include a lightmap UV set in UV channel 1.

향상된 라이센스 선택

  • $10,000 법적 보호(보상)
  • 무제한 법적 보호(배상)
  • 금지 명령 구제 면제
  • 할당 가능한 모델 권한
  • $1,000,000 법적 보호(보상)
  • 금지 명령 구제 면제
  • 할당 가능한 모델 권한
  • $250,000 법적 보호(보상)
  • 할당 가능한 모델 권한
향상된 라이선스 티어에 대해 자세히 알아보려면 또는 enterprise@turbosquid.com으로 문의하세요. 이미 Shutterstock Enterprise 고객이신가요? 3D 기능 추가에 대해 문의하려면 Shutterstock 영업 지원 담당자에게 문의하세요.

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