Classic Orange Roof Tile 03

$29

표준 라이센스 | 업그레이드 라이센스
형식 (9)
무료 파일 형식 변환 가능
Native | 3ds Max 2012 | V-Ray 2
3ds Max 2009 | Default Scanline
3ds Max 2009 | V-Ray 1.5 SP4
3D Studio
FBX
OBJ
사양
게시 날짜 May 11, 2015
제품 ID 925623
다각형 6,058
정점들 3,031
다각형 트리스만
텍스처
기재
UV 매핑 됨
겹치지 않는 래핑되지 않은 UV
터보스퀴드 독점
member avatar
Litarvan
1028 제품 | Contributor 부터 2005
질문 있니? 지금 우리와 채팅하십시오.

기술

- V-Ray and standard materials
- Hi-Res Realistic product
- Correct scale
- Object(s) in their own layer (name via product name)

Maps in max archives:
Diffuse 4096*4096px JPG
Normals 2048*2048px JPG
32 bit Displacement 2048*2048px exr
16 bit Displacement 2048*2048px jpg

These are optimized and are indistinguishable from 8192*8192px TIFFs (which take more RAM during rendering etc.)

Nevertheless if you want 105% quality, you can download the separate hires TIFF textures archive (around 250MB), which contains:

Diffuse, Normals, Displacement 16bit 8192*8192px TIFs
Displacement 32bit 8192*8192px EXR

If you need just the original mesh without using displacement map during rendering, take the low poly version, subdivide it a couple of times and use the displacement map in 'displace' modifier (in 3ds max) or similiar in other applications, which will deform your mesh in viewport realtime, so you get the original hipoly mesh. You can use it, or use it as proxy or decimated it etc.

Objects are in their own layer called '_Merged_Buyed'. No part-name confusion when importing. Centered on 0,0,0.

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