HANGAR - INTERIOR AND EXTERIOR, full building model PBR
This is very detailed building of aircraft hangar with interior. Including a lot of warehouse material (StemCell PBR standard).
The model has been prepared with exceptional attention to detail. Designed for professional use, presentations in Unreal Engine or animation.
A kit for building platform structures is included as a bonus, which makes it easier for the customer to make modifications and expansions in future projects.
The hangar is intentionally large - this ensures the presentation of larger structures and space in real-time usage. The building is completely glazed, including the roof for effective lighting. Of course, you can also easily cover the roof or part of the windows. The entrance gate is sliding. The whole is surrounded by a skydome.
Inside there are props to add detail - boxes, barrels, shelves etc. These are very detailed models, most of them also available separately as StemCell products. They look very good in close-ups.
Optimized and clear geometry, model is very light in viewport. Prepared for real time game engines.
Polycount
Model is not intended for subdivision.
Whole scene:
- 6927980 polys,
- 7633036 verts,
Formats
Because model is made in PBR workflow it look the same in all programs. The following formats are available:
- 3ds Max – V-Ray version with lights and full scene setup - ready to render like images above,
- 3ds Max - standard version with standard materials, no light,
- FBX, - no lights but includes skydome as well,
Thumbnails rendered from V-Ray version.
Textures
Textures are in 512 x 512 (solid colors), 1024 x 1024, 4096 x 4096 and 8192 x 8192 px resolution, PBR workflow:
- color map,
- normal map,
- roughness map,
- AO map,
- metalness map,
All objects have unwrapped UV's, overlapping.
Professionally modelled
Model made without ngons and to keep polycount as low as possible. Mesh is not intended for subdivision.
- no isolated or overlapped vertices,
- no overlapped faces,
- no ngons,
- mostly quads,
- real world scale (cm), objects at 100% scale at object level,
- no extraneous, unnecessary objects like helpers, splines etc.
- grouped, ready to merge into the scene,
--- Unique design by 3DmKits - not based on branded products. No problem with the license ---