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표준 라이센스 | 업그레이드 라이센스
형식 (9)
무료 파일 형식 변환 가능
Native | Blender 5 | Cycles Render
Cinema 4D r13 | Default Scanline
3ds Max 2008 | Default Scanline
Maya 2013 | mental ray
Lightwave 8.5 | Default Scanline
FBX
OBJ
다른 파일들
README-C4D.txt README-LW.txt
사양
게시 날짜 January 18, 2016
제품 ID 996457
다각형 18,428
정점들 31,502
다각형 쿼드만
텍스처
기재
UV 매핑 됨
혼합되지 않은 UV
리깅
애니메이션
member avatar
r189
155 제품 | Contributor 부터 2005
질문 있니? 지금 우리와 채팅하십시오.

기술

Dove

All Quad Geometry

Rigged and Animated for Blander 5
Rigged and Animated for Lightwave 8.5 and up
Rigged and Animated for 3DS MAX 2008 and up
Rigged and Animated for Cinema 4D r13 and up
Rigged and Animated for Maya 2013 (ascii) and up
MAX 2009 generated FBX
MAX 2017 generated FBX
Lightwave 2015 generated FBX
OBJ - includes base object and all morph target objs


[BIRD]-FLyUpLong.[extension]
[BIRD]-FLyLoop-V8.[extension]
The feet and legs are controlled by "LT-FootController" and "RT-FootController" (names may differ slightly from application to application Lightwave, 3DS MAX, C4D, Maya)

There are two 'neck' bones, a 'head' bone and a 'lower beak' bone.
There are 31 Morph targets.
-The 'Mouth' and phonemes are controlled by 9 Morph targets located when you select the mesh and go to "Object" => "Properties" => "Deform.(Lightwave)
-The 'Mouth' and phonemes are controlled by 10 Morph targets located when you select the EGF mesh and go to 'Modify' => 'Morpher'. (MAX)
-Use the Blend Window in Maya
The wings are controlled by 3 bones each
and have 11 Morph positions, including flapping and folded positions

The Tail spread is controlled via Morph target TailClosed, the Tail bone controls position and rotation.
The eyes have several morph targets:

The toes are controlled by 12 bones on each foot.
To fold the wings use the morphs noted above.
But if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.
Don't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.
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see the downloads for READMEs

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