CPU 마이크로칩

$9

표준 라이센스 | 업그레이드 라이센스
형식 (4)
Native | Blender 3.1 | Cycles Render
FBX
OBJ
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선택한 파일:

다른 파일들
MULTI-ENGINE-TEXTURE-PACK.zip
사양
게시 날짜 June 19, 2022
제품 ID 1914357
다각형 35,764
정점들 19,598
다각형 쿼드만
텍스처
기재
UV 매핑 됨
겹치지 않는 래핑되지 않은 UV
PBR
경기
member avatar
Francesco Milanese
2368 제품 | Contributor 부터 2014
질문 있니? 지금 우리와 채팅하십시오.

기술

CPU microchip 3D Model. Production-ready 3D Model, with PBR materials, textures, non overlapping UV Layout map provided in the package.

Quads only geometries (no tris/ngons).

Easily customizable: UV unwrapped geometries, so you can create new Textures (or modify the existing ones) using the UV Layout maps provided in the package (as png with alpha).

Each Object, Material or Texture provided in the package has a unique, meaningful name.

Made in Blender 3.1 with a Cycles PBR shader with textures included (principled and Eevee compatible), then exported to OBJ and FBX; materials and textures made in Substance Painter, exported for PBR, V-Ray, Unity, Unreal.

PROMO IMAGES: the first image has been rendered in Cycles for Blender; in particular, you can find 11+ promo images in this description:
* nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3.1)
* nr. 7-8 are wireframe images;
* nr. 9-10 are screenshots from the Blender 3.1 scene, showing the UV Layout;
* other images: UV layouts (at least one).

Formats included: FBX, OBJ; scenes: BLEND (with Cycles / Eevee PBR Materials and Textures); other: png with Alpha.

1 Object (mesh), 1 PBR Material, UV unwrapped (non overlapping UV Layout map provided in the package); UV-mapped Textures.

UV Layout maps and Image Textures resolutions: 2048x2048; PBR Textures made with Substance Painter.

Polygonal, QUADS ONLY (no tris/ngons); 19598 vertices, 17882 quad faces (35764 tris).

Real world dimensions; scene scale units: cm in Blender 3.1 (that is: Metric with 0.01 scale).

Uniform scale object (scale applied in Blender 3.1).

PBR Multi-Engine Textures Pack included: in a zipped folder, you'll find the PBR Textures set for a bunch of rendering engines or game engines!
* Cycles PBR shader for Blender (Principled BSDF and Eevee-compatible: base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal);
* Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal);
* Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal);
* Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal);
* generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height)
* generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); you can use it in Eevee for Blender, too;
so, you'll be able to edit the Textures, or just import the fbx/obj file, along with the Textures set you want, in your 3D Modeling software or game engine, and link them together to get a game / production ready asset!

IMPORTANT --- Main renderings made in Blender 3.1 + Cycles (or Eevee) using an HDR Environment Texture Image which is NOT provided in the package!

향상된 라이센스 선택

  • $10,000 법적 보호(보상)
  • 무제한 법적 보호(배상)
  • 금지 명령 구제 면제
  • 할당 가능한 모델 권한
  • $1,000,000 법적 보호(보상)
  • 금지 명령 구제 면제
  • 할당 가능한 모델 권한
  • $250,000 법적 보호(보상)
  • 할당 가능한 모델 권한
향상된 라이선스 티어에 대해 자세히 알아보려면 또는 enterprise@turbosquid.com으로 문의하세요. 이미 Shutterstock Enterprise 고객이신가요? 3D 기능 추가에 대해 문의하려면 Shutterstock 영업 지원 담당자에게 문의하세요.

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