낙타 리깅

$200

표준 라이센스 | 업그레이드 라이센스
형식 (2)
무료 파일 형식 변환 가능
Native | Blender 2.81 | Cycles Render
OBJ
다른 파일들
Camel.mtl Camel_textures (1).zip
사양
게시 날짜 July 31, 2020
제품 ID 1599037
다각형 73,036
정점들 73,812
다각형 쿼드/트리스 기하학
텍스처
기재
UV 매핑 됨
겹치지 않는 래핑되지 않은 UV
리깅
member avatar
Superb CG
74 제품 | Contributor 부터 2019
질문 있니? 지금 우리와 채팅하십시오.

기술

Introduction

This is a high-quality camel model with complete textures, fur, rigging, including multiple 4K maps in UDIM format. This model is made with Blender 2.81 and rendered by Cycles renderer.

It consists of 9 objects: Body, 2 lacrimal caruncles, 2 sclerae, 2 pupils, teeth and tongue.

Two sets of body maps are available, which can be switched freely.

Polygons

Body: vertices 52,693; polygons 52,626

Pupils*2: vertices 548; polygons 544

Sclerae*2: vertices 740; polygons 752

Lacrimal caruncles*2: vertices 830; polygons 826

Teeth: vertices 18,324; polygons 17,624

Tongue: vertices 677; polygons 664

Total: vertices 73,812; polygons 73,036

Formats

There is a Blender project and an OBJ file.

Textures

Camel_Body01_BaseColor_1001.png, 4096*4096

Camel_Body01_BaseColor_1002.png, 4096*4096

Camel_Body02_BaseColor_1001.png, 4096*4096

Camel_Body02_BaseColor_1002.png, 4096*4096

Camel_Body_Normal_1001.png, 4096*4096

Camel_Body_Normal_1002.png, 4096*4096

Camel_Body_Specular_1001.png, 4096*4096

Camel_Body_Specular_1002.png, 4096*4096

Camel_Eye_BaseColor.png, 4096*4096

Camel_Tooth_BaseColor.png, 4096*4096

Camel_Tooth_Normal.png, 4096*4096

Camel_Tooth_Roughness.png, 4096*4096

Rigging

With full controllers, postures and animations are easier to create.

Face rigging with controllers for eyelid, lips and nostril areas.

The neck is limited to follow the body to rotate, and the head is limited to follow the neck to rotate. Both limits can be switched by custom attributes.

The neck IK + FK and four limbs IK + FK are switched by custom attributes.

All of the IK and FK mentioned above cannot be switched seamlessly.

Features

The scale of this model to real world scale is 1.6:1. The unit is 1 meter.

The Display button of the fur is disabled.

The animation data has been converted into action editing clips.

Just put the model in the scene to render without cleaning.

No external add-ons needed.

No lights and cameras.

Hair introducation:

To make the effect more realistic, the rendering time is pretty long because of the large amount of hair. If you want to make the close-up effect more real and beautiful, it’s necessary to pay the price. If it is used in a distant view, the fur can be optimized.

Optimization methods:

Decreasing the numbers of hair children and increasing the thickness of hair.

Decreasing the steps of the Interpolated spine.

In addition, the character can be rendered directly in this project.

향상된 라이센스 선택

  • $10,000 법적 보호(보상)
  • 무제한 법적 보호(배상)
  • 금지 명령 구제 면제
  • 할당 가능한 모델 권한
  • $1,000,000 법적 보호(보상)
  • 금지 명령 구제 면제
  • 할당 가능한 모델 권한
  • $250,000 법적 보호(보상)
  • 할당 가능한 모델 권한
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