Thirty-six assemblies for industrial cable routing: wire basket and folded ladder trays in three widths and three lengths, bends, T and cross junctions, riser, reducer, wall support, trapeze hanger, removable cover, splice kit, conduit lengths and a nine-cable demonstration loom.
CONTENTS
- 01 ladder 150x600
- 02 ladder 150x1200
- 03 ladder 150x2400
- 04 ladder 300x600
- 05 ladder 300x1200
- 06 ladder 300x2400
- 07 ladder 450x600
- 08 ladder 450x1200
- 09 ladder 450x2400
- 10 ladder Elbow 45
- 11 ladder Elbow 90
- 12 ladder Elbow -90
- 13 wire 150x600
- 14 wire 150x1200
- 15 wire 150x2400
- 16 wire 300x600
- 17 wire 300x1200
- 18 wire 300x2400
- 19 wire 450x600
- 20 wire 450x1200
- 21 wire 450x2400
- 22 wire Elbow 45
- 23 wire Elbow 90
- 24 wire Elbow -90
- 25 Tee Junction
- 26 Four Way Junction
- 27 Vertical Riser
- 28 Width Reducer
- 29 Wall Cantilever Bracket
- 30 Trapeze Ceiling Hanger
- 31 Cover Plate 1200
- 32 Splice Plate Kit
- 33 Electrical Conduit 600
- 34 Electrical Conduit 1200
- 35 Electrical Conduit 2400
- 36 Cable Loom Demo
SOFTWARE AND FORMATS
Blender 4.5.13 LTS / Cycles.
FBX, OBJ + MTL and GLB are included. Units: metres. 119,532 evaluated triangles across the full library; 66,120 evaluated vertices.
MATERIALS AND PRESENTATION
Original 2048 x 2048 roughness and OpenGL normal maps, with additional base-color maps where applicable. Surface UVs deliberately tile and overlap; they are not a unique atlas. The supplied gallery is rendered in Cycles and composited over plain white. Any image named Corona13 is rendered in Corona 13. The component sheet frames each item independently and is not a common-scale drawing.
NOTES
Units are metres; tray widths are 150, 300 and 450 mm. Assemblies are static polygonal visualization assets. The loom is a representative dressing component, not a physically simulated cable system.
Native files include editable objects and studio lighting. No third-party models or texture libraries are redistributed. No animation clips or optimized game LODs are included. OBJ carries geometry and basic material data; renderer-specific shading, glass and roughness may need adjustment after import. Native Blender/Cycles or Max/Corona files give the intended material appearance.