Audi R18 2016 사양 기술 WEC LMP1 시즌 2016

$89

표준 라이센스 | 업그레이드 라이센스
편집 전용
형식 (6)
무료 파일 형식 변환 가능
Native | 3ds Max 2016 | V-Ray 3.30.04
3D Studio
FBX
OBJ
DirectX
DXF
사양
게시 날짜 May 15, 2018
제품 ID 1286683
다각형 30,744
정점들 30,333
다각형 쿼드/트리스 기하학
텍스처
기재
UV 매핑 됨
혼합되지 않은 UV
PBR
터보스퀴드 독점
member avatar
OpticalDreamSoft
814 제품 | Contributor 부터 2008
질문 있니? 지금 우리와 채팅하십시오.

기술

Low-poly subdivision-ready Audi R18 2016-Spec technology Car 3d model with PBR materials (Specular and Metallic workflows). FIA World Endurance Championship LMP1 Season 2016. Driven by Oliver Jarvis, Lucas di Grassi, Loc Duval, Andre Lotterer, Marcel Fassler and Benoit Treluyer.


Advantages of the model:

- Very clean geometry.
- This model is maximally optimized for use in 3d games and VR.
- Just one material and one set of textures for the whole model. This allows you to achieve maximum performance in games and real-time applications.
- Very low polycount. The model without turbosmooth is great for mobile games. And if you apply a turbosmooth modifier it starts to look great in large projects on PCs or game consoles. All this became possible thanks to a very competent application of smoothing groups and properly adjusted geometry.
- Real world scale. So you can easily import this model in your project without need to change anything.
- The model uses smoothing groups, so you can always increase the detail to the required level simply by applying a turbosmooth modifier with the necessary number of iterations.
- Divided into functional parts and grouped for easy editing and using in game engines.
- The model consists of 50 separate objects grouped together. Each of this objects has a simple and understandable name.
- Specular and Metallic workflow textures included!
- Compatible with the majority of modern game engines!


Model specifications:

Created in 3DS Max 2016 and rendered with V-Ray 3.30.04. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require the installation of any additional plug-ins or software. All you need to get the exact same rendering as on the preview image is the 3DS Max 2016 and V-Ray 3.30.04.

Polygons count: 30,744 (no n-gons)
Subdivision 1 polygons count: 240,792
Subdivision 2 polygons count: 963,168
Vertices count: 30,333


Materials:
A V-Ray PBR material with specular workflow is applied to the model. All of its parameters were created for the StemCell standard.

Textures (Specular workflow):
- Diffuse (4096 x 4096 PNG)
- DX NormalMap (4096 x 4096 PNG)
- Specular (4096 x 4096 PNG)
- Glossiness (4096 x 4096 PNG)
- Refraction (4096 x 4096 PNG)
- Emissive (4096 x 4096 PNG)
- Ambient Occlusion (4096 x 4096 PNG)

Textures (Metallic workflow):
- Base Color (4096 x 4096 PNG)
- GL NormalMap (4096 x 4096 PNG)
- Metallic (4096 x 4096 PNG)
- Roughness (4096 x 4096 PNG)
- Refraction (4096 x 4096 PNG)
- Emissive (4096 x 4096 PNG)
- Ambient Occlusion (4096 x 4096 PNG)

Model available in such formats:
- MAX (2016)
- FBX
- OBJ
- 3DS
- DXF (2010)
- X (Direct X)

There are 3 versions of the model in all archives with additional formats: The original one and two modes with applied turbosmooth (1 and 2 iterations) modifier with the exception of X and 3DS formats due to limitations on the maximum number of polygons. In this formats, the model is presented only in subdivision 0

향상된 라이센스 선택

  • $10,000 법적 보호(보상)
  • 무제한 법적 보호(배상)
  • 금지 명령 구제 면제
  • 할당 가능한 모델 권한
  • $1,000,000 법적 보호(보상)
  • 금지 명령 구제 면제
  • 할당 가능한 모델 권한
  • $250,000 법적 보호(보상)
  • 할당 가능한 모델 권한
향상된 라이선스 티어에 대해 자세히 알아보려면 또는 enterprise@turbosquid.com으로 문의하세요. 이미 Shutterstock Enterprise 고객이신가요? 3D 기능 추가에 대해 문의하려면 Shutterstock 영업 지원 담당자에게 문의하세요.

About Conversion Requests

To submit a conversion request for a purchased asset, please complete our Conversion Request Form.

If you have not yet purchased a model, please review our Documentation about Conversions to learn about what limitations you may encounter with a conversion.

For any additional questions about a model’s suitability for conversion, please contact TurboSquid Support.

로딩중...