Top Goat 8K - 3D 애니메이션

$59

표준 라이센스 | 업그레이드 라이센스
형식 (4)
무료 파일 형식 변환 가능
Native | 3ds Max 2017-2020 | Default Scanline
FBX 2019
OBJ
Other Textures
사양
게시 날짜 November 21, 2024
제품 ID 2312182
다각형 20,890
정점들 19,429
재분
텍스처
기재
UV 매핑 됨
겹치지 않는 래핑되지 않은 UV
리깅
애니메이션
member avatar
Virtual creator
221 제품 | Contributor 부터 2005
질문 있니? 지금 우리와 채팅하십시오.

기술

DESCRIPTION
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Realistic goat 3d model.
Ready to render with default scanline renderer and created in 3ds max 2020.
2017 version included.


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FEATURES :

- 1200 animation frames including charging, running, walking, jumping, grassing and more.
(render quality in animations is not the best due to faster render settings)
- Good geometry based on Polygonal tri and quads.
- Unit system set to metric.
- All objects named.
- Layer management.
- No post work on render previews.
- Model is ready for mesh subdivision.
- 1 or 2 smoothing subdivisions is more advised.
- Includes body, tongue, teeth, eyes and rig.
- 3d Fur applied.
- No any extra plugin needed to open this scene.
- 3DS MAX 2017 or higher is required to render.

(videos don´t show all the frames of the animation)

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FILE FORMATS :

Max 2020, 2017 (animated)
.Fbx (animated)
.Obj (with .mtl file - not animated).
.ABC (animated)



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TEXTURES FORMATS AND RESOLUTION :

5 Large resolution textures (main color map texture is .tga) :

Color Map (body) - goata_color : 8192 x 8192 px
Color Map (lower gums amd teeth) - jaw a: 1600 x 1600 px
Color Map (upper gums amd teeth) - mouth: 1600 x 1600 px
Color Map (eyes) - olho ai a: 500 x 500 px
Normal map - goata_normal: 8192 x 8192 px
eye reflection map - refl_2 : 3286 x 1643 px






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RIGGING NOTES :

Bone skeletal system with controllers.

Spline IK solver for spine, neck and tail, providing nice animation experience.

Only Obj file has no rig or animation.






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POLYCOUNTS :

*Max, .fbx, .obj, abc:

(Total - without rig)


body, eyes, tongue, gums and teeth: 20890 faces, 19429 vertices (in low res poly)





MORE NOTES:

Low levels of bump and normal map are recommended.

ABC (alembic), OBJ and fbx formats are in low poly, but a quick turbo or mesh smoothing modifier and it becomes high poly detailed
(Model is modeled to be ready for mesh subdivision).

You should use the maps in max folder for fbx, obj and abc.

FBX, MAX and ABC files are animated, and obj is not.

ABC opens very well in Blender with all the animations, but it lacks a rig; the rigged FBX gets kind of crazy.







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goat sheep seal animal animals herbivore herbivor omnivore omnivor mammal max model animated animation farm attack fbx mud land milk

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goat sheep seal animal animals herbivore herbivor omnivore omnivor mammal max model animated animation farm attack fbx mud land milk

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