TOMNOOK 3D PEOPLE's Asian Man - MS2
TOMNOOK 3D PEOPLE is a modular 3D Asian character series for Blender, Unreal Engine and CINEMA4D.
The aim of the series is to make architectural visualization (ArchViz, VR) more compelling.
We felt that compelling architectural visualization required realistic 3D human models with a story to tell, so we created 10 different 3D characters with animations and fashion styles that fit into a variety of scenes, such as offices, living room, hotel and Asian restaurant.
These characters are designed based on Unreal Engine's modular characters, and each character's clothing, hairstyle, shoes, and animations can be easily swapped out.
By combining 10 characters with 30 different hairstyles and clothing, characters with various personalities can be created.
This series can be used for commercial and non-commercial purposes in Architectural Visualizations and Game productions.
File Formats:
Blender 4.1 / UnrealEngine 5.3.2 / CINEMA4D 2024 / FBX
Renderers:
Cycles (.blend) / Corona renderer (.c4d) / UE5
Contents:
- B_MS2.blend (Business Style / 1 file / Native)
- C_MS2.blend (Casual Style / 1 file / Native)
- S_MS2.blend (Smart Casual Style / 1 file / Native)
- B_MS2.uasset (Business Style / 1 file)
- C_MS2.uasset (Casual Style / 1 file)
- S_MS2.uasset (Smart Casual Style / 1 file)
- B_MS2.c4d (Business Style / 8 files)
- C_MS2.c4d (Casual Style / 8 files)
- S_MS2.c4d (Smart Casual Style / 8 files)
- B_MS2.fbx (Business Style / 8 files)
- C_MS2.fbx (Casual Style / 8 files)
- S_MS2.fbx (Smart Casual Style / 8 files)
- tex
- TOMNOOK3DPEOPLE_Manual.pdf
Details:
- 8x3 animations
- Texture Resolution : 2K~4K (PBR textures)
- Rigged using Blender
- Live-Link Ready with 52 ARkit Blendshapes
- Blender Add-ons used : Auto-Rig Pro / FACEIT
Unreal Engine description:
- The character's full body mesh and separate parts
- skeletal meshes for hair, clothes, shoes and props
- Material Instance and Material
- Map data
- Third person character with LiveLink set up
Polycount:
Business Style
- Character : Faces 11,932 / Vertex 12,282 / Tris 23,806
- Hair : Faces 19,458 / Vertex 56,891 / Tris 38,916
- Clothing : Faces 25,942/ Vertex 27,318 / Tris 51,601
- Shoes : Faces 12,667 / Vertex 12,803 / Tris 25,270
- Socks : Faces 2,466 / Vertex 2,494 / Tris 4,924
Casual Style
- Character : Faces 11,932 / Vertex 12,282 / Tris 23,806
- Hair : Faces 25,713 / Vertex 64,021 / Tris 51,426
- Beard : Faces 7,062 / Vertex 21,290 / Tris 14,124
- Clothing : Faces 22,982 / Vertex 24,249 / Tris 45,841
- Shoes : Faces 14,518 / Vertex 14,778 / Tris 28,988
- Socks : Faces 2,466 / Vertex 2,494 / Tris 4,924
- Wellington Eyeglasses: Faces 8,092 / Vertex 8,058 / Tris 16,012
Smart Casual Style
- Character : Faces 11,932 / Vertex 12,282 / Tris 23,806
- Hair : Faces 19,463 / Vertex 50,369 / Tris 38,926
- Beard : Faces 11,214 / Vertex 33,847 / Tris 22,428
- Clothing : Faces 23,843 / Vertex 25,135 / Tris 47,436
- Shoes : Faces 11,120 / Vertex 11,048 / Tris 21,938
- Socks : Faces 2,466 / Vertex 2,494 / Tris 4,924
- Round Eyeglasses : Faces: 9,890 / Vertex:9,604 / Tris:19,092
Note:
- The Character does not have LOD system
- If you use it for games that require high precision, you will need to make adjustments.
- When swapping out hairstyles for other characters, a slight size adjustment of about 1% may be required.
- Because all of these characters are original, there are no issues with likeness rights.