파라메트릭 빌딩 1e4

$29

표준 라이센스 | 업그레이드 라이센스
형식 (2)
무료 파일 형식 변환 가능
Native | Blender 4.2.0 | Cycles Render 4.2.0
Other Textures
사양
게시 날짜 March 28, 2026
제품 ID 2549754
다각형 72,191
정점들 70,258
사용된 다각형 Ngon
텍스처
기재
UV 매핑 됨
혼합되지 않은 UV
member avatar
MVG86
253 제품 | Contributor 부터 2014
질문 있니? 지금 우리와 채팅하십시오.

기술

A parametric dome shaped building created in blender. This dome shaped building can be used as a starter mesh to create a more complex dome shaped building, or just used in scenes after retexturing if needed.
Note that this mesh is perfectly UV unwrapped, seams are marked, UVs are overlapping though for each floor, but you can easily fix it by unwrapping the entire mesh again and scaling the UVs. I have added several vertex groups, so that you can for instance change the seams, hide or unhide several parts of the building at once, change materials, change mesh elements, create support beams, balconies etc. You can also change floor and window heights using same vertex select method if you find them unsuitable, but I have tried to keep them generic.
I have used only procedural material shaders for this entire series, but I have used HDRI from polyhaven for the lighting, although I have included some basic procedural skys as well..
Also note that these buildings are created using geometry nodes modifiers, so you can for instance easily increase no of floors, change window widths (by scaling), heights (by scaling), bottom floor heights (by scaling) etc.
Also note that the geometry nodes modifier of this basic building, if present, does not give the ability to for instance dynamically change the width of the entire building without modifying the width of each separate window.
For that, buy the buildings zero collection, or look for a building like this which has that product included (at a slightly higher cost than this), that product has all the pre pre build files which you can use to create different kinds of building elements, and also use them to decrease or increase the size of the entire building by changing basic parameters in the modifiers.
Also note that these buildings are quite high poly, but you can easily reduce no. of polygons by, for instance, deleting all the floors, removing the solidify, subdivision and bevel modifiers from domes, windows, glass and walls etc. from the build elements.
Also, all the objects are properly named, there are no duplicate objects or materials, all unnecessary objects or materials have been removed etc.

카테고리

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