2025 Tesla Model 3 성능

$149

표준 라이센스 | 업그레이드 라이센스
편집 전용
형식 (11)
무료 파일 형식 변환 가능
Native | 3ds Max 2020 | Corona 12
Blender 4.4 | Cycles Render
Cinema 4D R21 | Default Scanline
Maya 2018 | Maya Hardware 2.0
3ds Max 2020 | Default Scanline
3ds Max 2020 | V-Ray 7
USD
3D Studio
FBX
OBJ
glTF GLB
사양
게시 날짜 July 23, 2024
제품 ID 2258939
다각형 227,127
정점들 248,102
다각형 쿼드/트리스 기하학
텍스처
기재
UV 매핑 됨
혼합되지 않은 UV
PBR
경기
member avatar
HKV Studios
746 제품 | Contributor 부터 2005
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기술

Photorealistic, high-quality and accurate 3D model of 2025 Tesla Model 3 Performance with high detailed interior, medium detailed undercarriage and openable trunk and frunk.

Main features:
- Originally created with 3ds Max 2018
- Three MAX files with Corona, V-Ray and Standard 3ds Max materials. V-Ray scene, lighting and materials are similar to native Corona file
- MAX, BLEND, FBX and OBJ formats include two different file structures: default and detached, saved as separate files. Default file structure has objects being merged to larger instances (like body, doors, wheels, lights) and multi-materials assigned. Detached file structure offers more separate objects (up to 150-200 per model) and a single material per object assigned

- Subdivision modifier is available in the history for MAX, BLEND, MB and C4D file formats. You can get access to original non-smoothed mesh by deactivating the Subdiv modifier
- Separate objects like body, wheels and doors. Total number of objects is 28
- Doors, trunk, hood and charging cap can be opened. Back seat armrest can be folded/unfolded
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 28 textures, which vary in resolution from 33x796px to 8192x8192px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2018 with Corona 12

Special notes:
- FBX and OBJ formats are recommended for import in other 3D software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads

- GLB and USDZ low, medium and high files are saved with 1K, 2K and 4K texture sets respectively

- USDZ also includes source file with full-resolution textures (up to 8K) and render-time Catmull-Clark subdivision

Polycounts:
MAX, BLEND, MB, C4D formats (one file included with Subdiv iteration 1 applied to all objects):
no Subdiv: 227,127 faces and 248,102 vertices
Subdiv iteration 1: 906,533 faces and 949,308 vertices
Subdiv iteration 2: 3,626,132 faces and 3,710,532 vertices

FBX, GLB, USDZ and OBJ formats (3 files included for each format):
low: 227,127 faces and 248,102 vertices
medium: 906,533 faces and 949,308 vertices
high: 3,626,132 faces and 3,710,532 vertices

향상된 라이센스 선택

  • $10,000 법적 보호(보상)
  • 무제한 법적 보호(배상)
  • 금지 명령 구제 면제
  • 할당 가능한 모델 권한
  • $1,000,000 법적 보호(보상)
  • 금지 명령 구제 면제
  • 할당 가능한 모델 권한
  • $250,000 법적 보호(보상)
  • 할당 가능한 모델 권한
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