2019 메르세데스 - 벤츠 S650 풀만 마이바흐

$129

표준 라이센스 | 업그레이드 라이센스
편집 전용
형식 (8)
무료 파일 형식 변환 가능
Native | 3ds Max 2015 | V-Ray 3.50.04
Maya 2015 | V-Ray 3.10.01
Maya 2015 | Maya Software
3ds Max 2015 | Default Scanline
Cinema 4D R17 | Default Scanline
3D Studio
FBX
OBJ
사양
게시 날짜 April 24, 2018
제품 ID 1279995
다각형 201,085
정점들 227,601
다각형 쿼드/트리스 기하학
텍스처
기재
UV 매핑 됨
혼합되지 않은 UV
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HKV Studios
731 제품 | Contributor 부터 2005
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기술

High detailed 3D model of 2019 Mercedes-Benz S650 Pullman Maybach with interior.

Main features:
- Originally created with 3ds Max 2015
- Two .MAX files with V-Ray and Standard 3ds Max materials
- Two .MB files with V-Ray and Standard Maya materials
- Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, wheels and doors. Total number of objects is 22. All objects are intelligently named
- Doors can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 27 textures, which vary in resolution from 800x186px to 5200x5200px
- Previews rendered in 3ds Max 2015 with V-Ray 3.50.04

Special notes:
- .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
- .MAX files can be loaded in 3ds Max 2015 or higher. In order to use V-Ray rendering setups and materials, V-Ray 3.50.04 or higher is needed. V-Ray shaders and render setups are backwards compatible, so you can use V-Ray 2.0 or higher
- .MB files can be loaded in Autodesk Maya 2015 or higher. In order to use V-Ray rendering setups and materials in Maya, V-Ray 3.10.01 or higher is needed. Maya V-Ray renders are similar to 3ds Max V-Ray rendered previews, but not identical
- .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
- .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
no MeshSmooth: 201,085 faces and 227,601 vertices
MeshSmooth iteration 1: 803,109 faces and 855,981 vertices
MeshSmooth iteration 2: 3,212,436 faces and 3,316,789 vertices

- .MB format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 201,085 faces and 227,601 vertices
Subdivision iteration 1: 803,109 faces and 855,981 vertices
Subdivision iteration 2: 3,212,436 faces and 3,316,789 vertices

- .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 201,085 faces and 227,601 vertices
Subdivision iteration 1: 803,109 faces and 855,981 vertices
Subdivision iteration 2: 3,212,436 faces and 3,316,789 vertices

- .FBX and .OBJ formats (3 files included for each format):
low: 201,085 faces and 227,601 vertices
medium: 803,109 faces and 855,981 vertices
high: 3,212,436 faces and 3,316,789 vertices

- .3DS format (3 files included):
low: 400,939 faces and 240,865 vertices
medium: 1,606,218 faces and 886,159 vertices
high: 6,424,872 faces and 3,434,957 vertices

향상된 라이센스 선택

  • $10,000 법적 보호(보상)
  • 무제한 법적 보호(배상)
  • 금지 명령 구제 면제
  • 할당 가능한 모델 권한
  • $1,000,000 법적 보호(보상)
  • 금지 명령 구제 면제
  • 할당 가능한 모델 권한
  • $250,000 법적 보호(보상)
  • 할당 가능한 모델 권한
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