Hello.
I would present 3d model of 2016 Cadillac Escalade.
The model is prepared from the Pro checkmate specification.
The model was created in 3ds StudioMax2013 and converted to 3ds. Materials of the model are combined of vray and standart materials and joined to multi-material.
Here are 2 ZIP-archives. The first archive includes original *2013max file and diffuse and displasment (bump) textures for vray rendering.
The second archive includes 3ds file with same diffuse and displasment (bump) textures with auto exported materials.
3d model consists of mid poly model divided by body, doors, bonnet, tailgate and wheels. Doors, bonnet, rear Window and Gate, and wheels link to body and they realistic open/ rotate/ move if you choose rotation by local.
Model does not include any backgrounds, lights or scenes used in preview images.
Real world size (system units-mm).
Model consists of(vertices/faces):
Model consists of(vertices/faces):
2016_Esc_Body:32120/25180;
2016_Esc_WheelLR/RR/LF/RF:1690/1539x4
2016_Esc_Bonnet:609/616
2016_Esc_DoorLR/RR:1751/1197x2
2016_Esc_DoorLF:2599/1635
2016_Esc_DoorRF:2122/1414
2016_Esc_LiftGate:1509/1046
2016_Esc_LiftWindow:361/300
Textures used:
Lakerem.jpg (512x347) - imitation reflection;
Plastic.png(256x256) - imitation texture of interior plastic;
Skin.png(256x256) - imitation texture of seats;
Wood.jpg(256x256) - imitation wood texture;
tyre.jpg(3030x924) - bump maps of tyre;
PJK6443.jpg (500x259)- diffuse map of licence plate;
2015_Esc_Dash_diff.jpg, 2015_Esc_Dash_mask.jpg(2048x2048) - diffuse map, mask and height map of instrumental panel, heating and radio control switchers;
2015_Esc_Disp.jpg(1253x836) - diffuse map of central display;
2015_Esc_Eng.jpg(1024x1024) - diffuse map of motor area;
2015_Esc_Gl_Mask.jpg (4096x4096) - mask of antifog lines;
2015_Esc_lights.jpg(1024x1024) - lights height map;
2015_Esc_Logo_diff.jpg, 2015_Esc_Logo_norm.jpg (1024x1024) - diffuse and height map of logo.
2015_Esc_seats_norm (2048x2048) - height map of seats.
Thanks for your interest.
3dmodpavel84