牽引式コンプレッサー

$19

標準ライセンス | アップグレードライセンス
フォーマット (3)
Native | 3ds Max 2018 | Default Scanline
FBX
OBJ
Also available in
その他のファイル
unreal_textures.zip unity_textures.zip specular_gloss_textures.zip additional_texture_maps.zip towablecompressor_highpoly.zip sp_towablecompressor.zip
仕様
公開日 November 02, 2017
製品番号 1219719
多角形
頂点
PBR
member avatar
Luchador
279 製品 | Contributor 以来 2009
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説明

Towable Compressor is a game-ready asset originally modeled in 3DS Max 2018. This product is intended for game/real time/background use. This model is not intended for subdivision.

Renders done in Marmoset Toolbag 3. Default renders in 3ds Max will NOT look like the preview images. The Marmoset Toolbag scene IS included.

||SPECS||

|| Geometry ||

Geometry count:

-3779 polys
-7340 tris
-4317 verts

No n-gons
Model unwrapped manually to make most efficient use of the UV space.
All materials and objects named appropriately
Scaled to approximate real world size (centimeters)
Dimensions: 471cm x 201cm x 205cm
Tested in Marmoset Toolbag 3 (see renders)
Tested in Unreal Engine 4
Tested in Unity Engine
No special plugins needed.
.obj and .fbx versions exported from 3ds Max 2018


|| Textures ||

2048x2048 base color, roughness, metalness, normal and AO (ambient occlusion) maps

There is a separate download of the textures in specular/gloss PBR format for those who prefer that setup.
Textures designed for physically based rendering (PBR)
Textures in .png format
Model texture paths are stripped

I have exported specialized texture maps for Unreal Engine 4 and Unity. See the extra downloads section for those textures and instructions on using them.

Substance Painter source files also available in the extra downloads so that you can easily alter the textures as you wish with Substance Painter.

++ BONUS ++

The high poly model used to bake texture maps for the Bren is also available for download. (3ds Max 2018/fbx/obj)


* Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green channel of the normal map in an image editor.

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  • 割り当て可能なモデルの権利
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  • 割り当て可能なモデルの権利
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