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3d model is low poly and game-ready. The model is optimized, not suitable for smoothed modifiers, without supporting edges.Real scale - Units: cm - (Proportions and sizes are observed and as close as possible to the real object) ~ 31,1 x 17,9 x 44 cm.Polygons - 1155 /Triangles - 2238 /Vertices - 1241The model consists only of quadrangles and triangles.Formats:- .blend (Mesh + material (Principled BSDF) + Textures PBR - Roughness/Metallic) - Blender (ver. 3.1.0)- .m*x (Triangles and quads only, Mesh + material (Vray 3.20.03)+(Default Scanline)(.mat) + Textures Specular/Glossiness) 3ds Max 2015.- .tbscene (2 versions of the scene triangulated and regular mesh, Mesh + Textures PBR),(Marmoset Toolbag 3 scene).- .FBX (Triangles and quads only, Mesh + Textures / material(Default Scanline) ),(exported from 3ds Max 2015).- .obj (Triangulated, Mesh + Textures / material(Default Scanline) ), (exported from 3ds Max 2015).- .glb (Triangulated, Mesh + Textures PBR (compressed in format)),(exported from Marmoset Toolbag 3).- .gltf ( Triangulated, Mesh + Textures PBR - .jpg ) ,(exported from glTF Tools Visual Studio Code).- .unitypackage (Triangulated, Mesh + Textures - .tga),(exported from Marmoset Toolbag 3).- .spp (Substance Painter Project ver. 2020.1.1 (6.1.1) ).- (folder textures, PBR Roughness/Metallic)- (folder textures, PBR Specular/Glossiness)Unwrapped UVs - Non-overlapping (Manually deployed, no overlapping or inverted polygons)Textures game-ready (2048x2048 .PNG ) - PBR: BaseColor(Albedo), Metallic, Normal, Roughness, AO(Ambient occlusion). (Textures PBR one set for the whole model,5 PNG Files - 8bit)Textures game-ready (2048x2048 .PNG ) - Specular/Glossiness: Diffuse, Specular, Glossiness, Normal. (Textures Specular/Glossiness one set for the whole model,4 PNG Files - 8bit)Rendered in Blender Cycles - first 5 images.Rendered in Marmoset Toolbag 3 - all other images.