リアルな人間の目 - ライト

$49

標準ライセンス | アップグレードライセンス
フォーマット (3)
無料のファイル形式変換が利用可能
Native | 3ds Max 2010 | mental ray
Maya 2011 | Maya Software
OBJ
Also available in
プレビュー
その他のファイル
Realistic Human Eye - Lite.pdf
仕様
公開日 May 28, 2014
製品番号 824423
多角形 1,424
頂点 1,427
多角形四角形/三角形ジオメトリ
テクスチャ
材料
UVマップ
混合アンラップUV
アニメ化
TurboSquid 限定
member avatar
Andor Kollar
37 製品 | Contributor 以来 2010
質問がありますか?今私達とチャットしてください。

説明

|| REALISTIC HUMAN EYE - LITE ||

This eye is good for realistic human characters, will bring life to your models. This eye will help to capture the personality of your 3d characters.

This is a high quality realistic human eye.
The eye comes with high detailed set of textures (4096 x 4096).
This model was made in 3ds Max, and final images rendered with Mental Ray.
The eye was modeled in real-world scale, the eyeball size is approximately 2,5 cm.

Available two version of eye:

Realistic Human Eye - LITE with 4 eyes for $49
Realistic Human Eye - PRO with 90 eyes for $149

|| FEATURES ||

- LITE version of eye include 4 eyes
- realistic SSS (Sub Surface Scattering) textures & shader
- used photo references for best results
- professional quality high resolution textures
- HDRI environment map for realistic reflections
- pupil animation controlled by a morpher
- morph target included
- 3 separate objects: cornea, eyeball, pupil
- clean geometry
- suitable proportions
- iris and pupil not symmetrical
- variable pupil deform
- real-world scale
- system unit: cm

|| POLYGONS ||

2 800 (triangles)

|| TEXTURES & SHADER ||

The render scene has external free Mental Ray shader for better results. The product file include this shader, check info file to install easily them:
- zap's skinplus shader

SSS textures, (4096 x 4096) TGA files:
- color map
- epidermal map
- subdermal map
- backscatter map
- specular map
- normal map
- reflection map (HDR)

|| RENDERING ||

Product is ready to render, lights and cameras included in file. (only in max file)

If you put the eyes to another characters of course you should change the shader/hdri map/lighting settings to match with your current model/scene.

The real human eye is not symmetrical, although my main eye sphere model is symmetrical and has rotate pivot inside that to be user-friendly. The texture of iris is not symmetrical. The pupil has a deform modifier to break the symmetry, if you want you can change back to symmetrical eye or add another deform for pupil. If you want another deform you should change the deform of both mesh (small pupil and for big pupil) version of eye. In real life also the left and the right eye has different shape of pupil.

|| FILE FORMATS ||

Available more file formats:

- 3ds Max 2010 (render scene)
- Maya 2011
- OBJ

Every model has been checked with the appropriate software.
Check out the optional list of eyes!

Enjoy!
Andor Kollar

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