リアルチョコレートスポンジケーキ

$24

標準ライセンス | アップグレードライセンス
フォーマット (5)
無料のファイル形式変換が利用可能
Native | 3ds Max 2012 | V-Ray 2
3ds Max 2012 | Default Scanline
3D Studio
FBX
OBJ
その他のファイル
Sponge_Cake_TIF_textures.rar
仕様
公開日 July 16, 2017
製品番号 1180119
多角形 1,637
頂点 1,631
多角形四角形のみ
テクスチャ
材料
UVマップ
重複しないアンラップされた UV
TurboSquid 限定
member avatar
Litarvan
1028 製品 | Contributor 以来 2005
質問がありますか?今私達とチャットしてください。

説明

The polygon count is for only 1 object (cake), the other are instances. The count for the whole set (3 cakes - including the instances) is in total4911 polygons and 4893 vertices.

V-Ray and standard materials
- Hi-Res Realistic product
- Correct scale
- Object(s) in their own layer (name via product name)

Maps in max archives :
Diffuse 4096*4096px JPG
Normals 2048*2048px TIF
32 bit Displacement 2048*2048px exr
16 bit Displacement 2048*2048px TIF

These are optimized and are indistinguishable from 8192*8192px TIFFs (which take more RAM during rendering etc.)

Nevertheless if you want 105% quality, you can download the separate hires TIFF textures archive (around 250MB), which contains:

Diffuse 8192*8192px TIF
Normal 4096*4096px TIF
Displacement 16bit 4096*4096px TIF
Displacement 32bit 4096*4096px EXR

If you need just the original mesh without using displacement map during rendering, take the low poly version, subdivide it a couple of times and use the displacement map in 'displace' modifier (in 3ds max) or similiar in other applications, which will deform your mesh in viewport realtime, so you get the original hipoly mesh. You can use it, or use it as proxy or decimated it etc.

Objects are in their own layer called '_Merged_Buyed'. No part-name confusion when importing. Centered on 0,0,0.

Lighting 'rig' is not included in the scene as previous checkmate specifications demanded.

Baked Cream(2)

bakery pastry feast cafe goods

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