A highly detailed, production-grade Industrial Aggregation, Logistics, and Export Facility designed for Special Economic Zones. Engineered in ArchiCAD and visualised with real-time fidelity in Unreal Engine, this asset showcases an executive administrative headquarters, processing warehouses, container terminal yards, high-capacity elevated water storage towers, an electrical substation, solar array fields, and a water treatment facility. Ideal for large-scale industrial ArchViz, supply chain simulations, master planning, and port/logistics environment design.
Technical Specifications
Facility Type: Aggregation & Export Terminal / Inland Port Logistics Hub
Primary Software: ArchiCAD (Native project files available upon request)
Visualisation & Rendering Engine: Unreal Engine (Real-time PBR materials, dynamic lighting setup, and camera tracks)
Scale: Real-world architectural scale (1:1)
Main Administrative Architecture: Modern multi-story headquarters featuring an exterior colonnade of structural white columns, curtain wall glazing, and paved executive parking.
Industrial Infrastructure: Steel-frame processing and storage warehouses, heavy container gantry cranes (green), container storage yards (red), mobile reach stackers, and heavy transport truck fleets.
Utilities & Utilities Infrastructure:
4 high-capacity elevated water storage towers
On-site electrical substation yard
Industrial water treatment & filtration plant
Extensive solar panel array field for sustainable energy generation
Available On Request.
Unreal Engine Project (Pre-configured scene with master materials, vegetation, environment lighting, and animation-ready camera views)
ArchiCAD Native Project (.pln) (Clean structural geometry, grid lines, and site boundaries)
Complete Asset Collection:
Administrative & warehouse building models
Vegetation not included. Vegetation available with Unreal Engine file.
Industrial machinery (gantry cranes, reach stackers, forklifts, trucks)
Infrastructure models (solar panels, water towers, substation transformers, treatment basins)
Site boundary fencing, internal roadways, and landscaping elements, minus the vegetation. Vegetation available with Unreal Engine file.