軍用ヘリコプター

$10

標準ライセンス | アップグレードライセンス
フォーマット (4)
Native | Blender 5.0 | Cycles Render
FBX
Other Textures
glTF
仕様
公開日 March 21, 2024
製品番号 2207264
多角形 40,456
頂点 40,652
多角形四角形/三角形ジオメトリ
テクスチャ
材料
UVマップ
重複しないアンラップされた UV
PBR
ゲーム
member avatar
raffstudiobr
47 製品 | Contributor 以来 2024
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説明

A stylized military helicopter designed with a clean and readable aesthetic, optimized for games, dioramas, and stylized scenes. Built with organized geometry and fully baked textures into a single 2K atlas, balancing visual quality and performance. Ideal for indie games, stylized environments, cinematics, and 3D visualization.

Includes the original .blend file with clean scene organization and the fully baked version ready for use.

Technical Information

  • Real-world scale: Yes
  • Dimensions: 9.81 m (length) × 8.84 m (width) × 4.22 m (height)
  • Style: Stylized / Semi-stylized
  • Geometry: Clean, optimized, single mesh
  • Polycount (exported model): 40,652 verts | 40,456 faces | 81,200 tris | 1 object
  • 2K Texture Atlas (4 textures): BaseColor, Roughness, Metallic, Normal (flat – included for standardization)
  • Texel Density: ~1.6 px/cm
  • UVs: Non-overlapping
  • Materials: 1
  • Textures: 4
  • Rigged: No
  • Animated: No (static asset)
  • Included Formats: GLB, GLTF, FBX, BLEND
  • Use cases: Games, dioramas, stylized scenes, visual storytelling

- Observation:This package includes a stylized helipad provided as a bonus asset.The helipad is delivered as a separate object and separate mesh, with its own baked texture atlas, using BaseColor, Roughness, Metallic, and Normal (flat) maps.The helipad can be used independently and is not merged with the helicopter mesh.

拡張ライセンスを選択

  • $10,000 法的保護(補償)
  • 無制限の法的保護(補償)
  • 差し止めによる救済の放棄
  • 割り当て可能なモデルの権利
  • $1,000,000 法的保護(補償)
  • 差し止めによる救済の放棄
  • 割り当て可能なモデルの権利
  • $250,000 法的保護(補償)
  • 割り当て可能なモデルの権利
拡張ライセンスの詳細についてはこちらをご覧ください。または、enterprise@turbosquid.comまでお問い合わせください。既にShutterstock Enterpriseをご利用の場合は、3D機能の追加についてShutterstockのセールスサポート担当者にお問い合わせください。

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If you have not yet purchased a model, please review our Documentation about Conversions to learn about what limitations you may encounter with a conversion.

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