MH-53E シードラゴン 米海軍 基本アニメーション

$149

標準ライセンス | アップグレードライセンス
エディトリアル使用のみ
フォーマット (3)
無料のファイル形式変換が利用可能
Native | 3ds Max 2024 | Default Scanline
Unity 2022.3.62f | Other
FBX
その他のファイル
Fuselage.zip textures.zip
仕様
公開日 May 06, 2025
製品番号 2403115
多角形 695,210
頂点 727,984
多角形四角形/三角形ジオメトリ
テクスチャ
材料
UVマップ
混合アンラップUV
アニメ化
PBR
member avatar
maskand
365 製品 | Contributor 以来 2018
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説明

Try before buy! FREE sample model!
Helicopter OH-1 JGSDF Basic Animation --444--
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Realistic 3d model of MH-53E Sea Dragon U.S. Navy

BASIC ANIMATION


Static and Complex Animation versions are not included and available as separate models

Included armament and/or equipment:

Video preview is available for download in "Previews" section on the current page

Photoshop file is available. You can easily create custom livery

File formats:

  • 3ds Max 2024
  • Unity 2022.3.62f3
  • FBX


Poly count:

  • 695.210 polys
  • 1275.707 tris
  • 727.984 verts


Statistics:

  • 18 meshes
  • 10 materials
  • 53 textures

PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows

Textures resolution:

  • 4096 x 4096 px for large objects (fuselage, cockpit, interior)
  • 256 x 256 px for small objects (cage)


Textures list (*.PNG):

  • Base Color
  • Metallic
  • Roughness
  • Diffuse
  • Specular
  • Glossiness
  • Normal
  • Ambient Occlusion
  • Opacity


Animations count: 8

  • Animation name : Frames
  • Demo : 0-240
  • Main_Rotor_Rotate : 250-350
  • Main_Rotor_Blurred_Rotate : 350-450
  • Tail_Rotor_Rotate : 450-550
  • Tail_Rotor_Blurred_Rotate : 550-650
  • Navi_Lights_On : 650-660
  • Beacon_Top_On : 660-720
  • Beacon_Bottom_On : 720-780


More information:

  • Game ready - perfectly fits for Unity and Unreal
  • Low poly
  • Real world scale
  • Units used: meters
  • The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
  • All parts are fully UV unwraped. No multi-materials or color fills
  • All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
  • Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)


Originally created with 3ds Max 2021. No 3rd party plugins required.

Software used:

  • 3ds Max 2021 for modeling
  • RizomUV for unwrapping
  • Photoshop and Substance Painter for texturing
  • Marmoset Toolbag for rendering

Similar models:

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  • 差し止めによる救済の放棄
  • 割り当て可能なモデルの権利
  • $1,000,000 法的保護(補償)
  • 差し止めによる救済の放棄
  • 割り当て可能なモデルの権利
  • $250,000 法的保護(補償)
  • 割り当て可能なモデルの権利
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