グレーエイリアン

$129

標準ライセンス | アップグレードライセンス
フォーマット (9)
無料のファイル形式変換が利用可能
Native | 3ds Max 2011 | Default Scanline
3ds Max 2011 | V-Ray
3ds Max 2009 | Default Scanline
Softimage 2011 | Default Scanline
3ds Max 2009 | V-Ray
Lightwave 9.3 | Default Scanline
3D Studio
FBX
OBJ
仕様
公開日 January 07, 2012
製品番号 647585
多角形 7,016
頂点 7,160
多角形四角形/三角形ジオメトリ
テクスチャ
材料
UVマップ
重複しないアンラップされた UV
TurboSquid 限定
member avatar
SODA_T
40 製品 | Contributor 以来 2010
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説明

Grey Alien


-This is a production ready, textured, UV mapped, model of a Grey Alien.

-As shown in the preveiw images, there are two different diffuse maps included in the download. One is for a lighter, friendlier, comical alien, and the other is for the more traditional grey alien with the sinister black eyes.

-The model comes with PNG texture maps for Diffuse (2 different versions), Bump and Specular at 4096 x 4096.

-The eyes and mouth are seperate objects from the body.

-All componets and materials are named appropriately.

-Thumbnails were rendered with Vray 1.50 in 3ds Max 2011.

-There are 2 versions of the 3ds Max alien to download.
The first is the standard Max version, it has standard Max materials and no lights or extra render bits in the scene.
The second is set up to render in Vray. It has Vray materials and renders as shown in the preview images.

-Lightwave and Softimage formats use default renderers.

-This is the non rigged version of the alien. Preview images with the characters posing are as an example only.

-Rigged 3ds Max version also available, see "More Products by this Artist".


Poly counts

Low-poly:
Poly count : 7016
Vert count : 7160

Hi-poly: (1 Iteration)
Poly count : 55576
Vert count : 28314

拡張ライセンスを選択

  • $10,000 法的保護(補償)
  • 無制限の法的保護(補償)
  • 差し止めによる救済の放棄
  • 割り当て可能なモデルの権利
  • $1,000,000 法的保護(補償)
  • 差し止めによる救済の放棄
  • 割り当て可能なモデルの権利
  • $250,000 法的保護(補償)
  • 割り当て可能なモデルの権利
拡張ライセンスの詳細についてはこちらをご覧ください。または、enterprise@turbosquid.comまでお問い合わせください。既にShutterstock Enterpriseをご利用の場合は、3D機能の追加についてShutterstockのセールスサポート担当者にお問い合わせください。

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If you have not yet purchased a model, please review our Documentation about Conversions to learn about what limitations you may encounter with a conversion.

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