Remake of Zero from the GBA series but with a touch of ZX influences. This model uses the same principles as the previous Zero model, a base body with individual parts for each character. This should aid slightly in your game"s resource management. The model is textured, rigged and skinned.
Terms of use: You may freely use this model in your own projects as you see fit without any need to give me credit (although it would be appreciated).
Model info:
Body: 1086 polygons (quads)
Armor+Accessories: 1896 polygons (quads)
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Total: 2982 polygons
2006-06-20: This model is now provided in a .3ds format aswell. For some reason however, there are some isolated faces on the .3ds export that did not receive any smoothing. To counter this, assign them the same smoothing group as neighbouring faces.
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