These three mouth watering doughnut 3D models are ready to render in 3ds max with Mental Ray and should render as shown in the previews.
Comes with a shader for the bread, the icing, and the scene background, and maps for the icing displacement, bread displacement, and bread bump-maps. Everything seen in the renders is included.
The ZIP file contains the 3 separate doughnuts and their shader maps. The file "Doughnuts.max" is the scene seen in the previews including the lighting, camera, and effects. The other files "3ds, obj, etc" are models only (no shaders).
The polycount for each model is:
Donut 1: 6336 poly 6432 verts
Donut 2: 3168 poly 3203 verts
Donut 3: 1152 poly 1187 verts
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PLEASE READ! IMPORTANT NOTE:
When you import the files, the maps will appear missing. To fix this, find the shaders "Bread Map" and "Bread Displacement". "Unzip Doughnut.zip" and assign "Bump.bmp" to "Bread Map" and "Displacement.bmp" to "Bread Displacement".